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    1. ShadowHunter12

      Arctic Gaming

      Can confirm that it's a great server! The admins do their job (sadly don't have time for much fun) the community is helpful (spawn trolls tend to get blown up) and it's currently the only server I play on!
    2. ShadowHunter12

      additional sign variable suggestions

      I'm aware, I just hope it has options to link it to ship systems.
    3. ShadowHunter12

      additional sign variable suggestions

      What I want is things like stats for weapons, maybe as strings or a table, charge levels for the jump drive, status and target of turrets, and most of all, an option to link it to the core or cameras to make the text draw on the hud. Basically the ability to make custom ship huds.
    4. ShadowHunter12

      Some graphics memory improvements (GL_OUT_OF_MEMORY)

      Shader errors GL_EXT_gpu_shader_4 is not supported, what\'s this about?
    5. ShadowHunter12

      StarMade 0.1 (Prebuild)

      I have returned to see the fun little alpha game, flourish beyond my wildest dreams, it makes me regret ever straying from the community. This, update is... beautiful.
    6. ShadowHunter12

      StarMade dev news #2

      Will this prebuild include a fix for manually aiming turrets?
    7. ShadowHunter12

      StarMade 0.09473: Security Fix

      Forgot to mention, it crashes servers not clients.
    8. ShadowHunter12

      StarMade 0.09473: Security Fix

      Trying to open storage chests from ship core that no longer exist cause a crash, no mystery there.
    9. ShadowHunter12

      StarMade Prebuild 0.09472

      I already told him about this, and found a half fix, either use borderless window, or fullscreen on your monitor\'s native resolution. It minimizes but does not completely solve the issue.
    10. ShadowHunter12

      StarMade Prebuild 0.09471: Structure panel

      Also I can never get into the test server on play.star-made.org:4242 as if it\'s not online, it keeps trying to connect and goes on forever.
    11. ShadowHunter12

      StarMade Prebuild 0.09471: Structure panel

      Though you can activate the ais of all turrets docked on a ship, they do not inherit the faction of the parent ship if they have no faction. With or without faction blocks. The fix requires either manually activating each one the old fashioned way, or undocking and redocking all the turrets.
    12. ShadowHunter12

      StarMade Prebuild 0.09471: Structure panel

      Can\'t wait for your test server to start up to test this.
    13. ShadowHunter12

      StarMade 0.0947: Update Inbetween

      Nevermind, realized 15 seconds later that deleting the cache fixes it.
    14. ShadowHunter12

      StarMade 0.0947: Update Inbetween

      I downloaded the update from the launcher but when joining a server with custom blockconfig I get the error \"not in gzip format\" and when finally connecting it disconnects because of an arrayoutofboundsexception. Do I have to get the hotfix from the builds page?
    15. ShadowHunter12

      New player models coming up.

      I have to say the smooth edges and texture of the model contrasts quite heavily with the blocky and flat nature of this game. I am yet to decide whether this is a good or a bad thing. Though it is nice to see some animations have already been added.
    16. ShadowHunter12

      New player models coming up.

      you find settings.cfg in your starmade folder (has to be prebuild) and change C_USE_NEW_PLAYER_MODEL = false to C_USE_NEW_PLAYER_MODEL = true
    17. ShadowHunter12

      New player models coming up.

      Will astronaut movement physics be tweaked as well?
    18. ShadowHunter12

      StarMade Prebuild 0.09442

      Any ETA on when cloaking and jamming on servers will be fixed? I have lost 3 expensive ships this week alone due to cloaking and jamming randomly shutting off due to even minor client/server desyncs.
    19. ShadowHunter12

      Improved HUD textures

      I have made a few modifications to the default textures for the primary and secondary crosshair, along with the radar targets. The goal of the change was to make the main crosshair be slightly more visible and have a single pixel wide slot in the very center that lines up with corresponding...