Search results

    1. rariisan

      Why have the council stopped processing suggestions?

      Alright this explains absolutely everything! Time to patiently wait, since I'm optimistic Schine is making things better, as always :P
    2. rariisan

      Why have the council stopped processing suggestions?

      All suggestions of last months lack tags, what happened? It's the most useful function the council had and suddenly nothing! :(
    3. rariisan

      Sensor + area triggers

      That would indeed make it simpler, at least for ships that are more than 1 block large! :D
    4. rariisan

      Map that reveals movement around the station/vessel

      This was made with the newest StarMade patch! To be more precise it was made with this neat little Display command: ~ '[REPLACEALL]regexp[WITH]replacement': use java conform regular expressions to replace specific text ([REPLACEALL] must be in the very front) Also thank you, JinM :D
    5. rariisan

      Sensor + area triggers

      Last time I checked it did, but that was some patches ago. did it get patched?
    6. rariisan

      Sensor + area triggers

      Yes they can, but since it would output true when there's someonthing inside the area, it would always stay open, since a door is an entity that triggers areas. :P
    7. rariisan

      Sensor + area triggers

      What door are you talking about now? If you're talking about the simplest possible trigger door I gave as an example, no it would not close on you, because leaving the trigger that is behind you is what causes the opening signal in the first place. The closing would happen once a delay shuts it...
    8. rariisan

      Logic Template Compilation Thread?

      Oh, shit just got real. Bench is in the house :D Looking forward what you come up with! Specially in the future where Display Modules hopefully won't lose their content when copypasted. I'm real sorry but I can't add those to this list because they are blueprints and not actual templates. :(
    9. rariisan

      Sensor + area triggers

      ...Which is precisely the conclusion I put in the end and beginning of the text. And if my conclusion is true, which I invite everyone to refute, this suggestion doesn't simplify automatic doors.
    10. rariisan

      Sensor + area triggers

      Thinking about it, and I'm not sure that would simplify trigger doors. Right now the simplest way of making a trigger door is having two trigger detectors, one for each side of the door. Each trigger detector would then have some delay blocks and shut itself down in a few seconds. Now I think...
    11. rariisan

      Map that reveals movement around the station/vessel

      Sorry for the lack of text or explanation, as I'm writing this it's 6:00 am. If there's interest I'll do a guide soon.
    12. rariisan

      Logic needed for skippable Display Module pages (w/ Screenshots) 1.0

      Example of application Features - Logic needed to connect to a Display Module with a Button that will skip pages. How to use If you want to expand its capabilities, keep reading! - If you have screens that keep changing (with sensors for example), there's a way to make pages update live if...
    13. rariisan

      Logic Template Compilation Thread?

      Title: Counting Docked Drones with 7 segment display. Description: Link:Counting Docked Drones with 7 segment display. Logic Only?: Yes. Was just gonna tell you that I can't find them when you edited the post, haha. Sure man, just send them to me later and I'll add them.
    14. rariisan

      Logic Template Compilation Thread?

      Do we have a template compilation thread? And if not, can we have one? I find that finding templates is really hard to do. If you have any logic templates post them here and I will put them on this list. Please put a title and a description, like so: Title: - Description: - Link: - LOGIC...
    15. rariisan

      Logic needed to automate a door (w/ Screenshots) 1.0

      Example of application Features - All the logic needed to give life to your automatic door. - Can be used for rail and block doors. - Should work flawlessly once activated correctly. - Display Modules should contain instructions but templates don't save them. How to use IMPORTANT IF YOU...
    16. rariisan

      Remove/hide cores for decoration (i.e Doors, Retractables, etc).

      Bump so it gets at least read by The Council.
    17. rariisan

      Skippable display with dynamic content

      That is correct (well, technically two sensor readings). The status message (the one that tells shields and power) update the display only if you're currently watching that page. Same with the captain's message, which is updated from the captain's quarters :D
    18. rariisan

      Skippable display with dynamic content

      I hope you guys like it! If you have any ideas or questions about it lemme know!
    19. rariisan

      Remove/hide cores for decoration (i.e Doors, Retractables, etc).

      Before putting computers I initially had the same thought as you, but then I realised some people like to use certain systems as decoration :P
    20. rariisan

      Remove/hide cores for decoration (i.e Doors, Retractables, etc).

      Here are the reasons why I think the current state is detrimental: - You have to plan ahead where to put the core, making building a chore. And when building something as small as a door, it really does take up space. - It clogs the screen (yes, you can disable docked entities on filters, but...