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    1. Ferdi265

      Cockpit's

      That\'s not the point schema, it\'s for big battlecruisers: you can switch to the side-fire cockpits if you want to side fire, and when you fly, you switch back
    2. Ferdi265

      Wikia Wiki Up N' Running

      You do know that there\'s an official Wiki on this site? (star-made.org/wiki)
    3. Ferdi265

      StarMade 0.09274: More Faction Options & Credits Trading

      New Comment Text Editor? Nice (As well as the updates)
    4. Ferdi265

      Fighting Gigantism in Starmade

      That is a soo f*cking huge post right now xD
    5. Ferdi265

      Sideways Hull ramps

      like I suggested in my Rotation thread: http://www.star-made.org/content/better-block-rotation-pitch-yaw-roll
    6. Ferdi265

      Component Connection Restructuring [My Idea]

      So your Idea is.... Control Blocks can be entered (e.g. Ship Core, Cockpit...) Functionality of all Connected computers can be used Computers control how the connected Components work If I understand that right, that means that I can make a computer that is Connected to Salvage Cannons and when...
    7. Ferdi265

      Station "Zero one"

      Nice one. This reminds me of a optical illusion...
    8. Ferdi265

      Component Connection Restructuring [My Idea]

      I think that the way components on ships connect now is a little unfinished (when looking at things like how Cockpits are connected and the way Weapon Computers Work) How I would like it: Different Component Classes: + Core Can be connected to: -- Cockpits...
    9. Ferdi265

      Better Block Rotation (Pitch Yaw Roll)

      This should also include Blocks like Hulls and so on..., they don\'t look differen if rotated, but so it doesn\'t reset your Arrow/Multi-Arrow(More Indicators will be needed for Pitch Yaw Roll)
    10. Ferdi265

      Turret Docking Units Rotation

      I made a topic about that in the suggestions already. It\'s called something with Pitch Yaw Roll Rotation
    11. Ferdi265

      Friend Or Foe.

      factionblocks, do u use em? but they still need more permission options tho (and the AI more target options)
    12. Ferdi265

      Most efficient power reactor pattern?

      wait, you have more load than max?
    13. Ferdi265

      Most efficient power reactor pattern?

      So atm, I have found a pretty good Pattern that scales pretty well. It\'s a Tube-like non-symmetrical pattern (so put two mirrored next to each other to make it symmetrical) that has higher Regen/Bock the more you extend it. You can expand it in two ways: 1. Expanding the Base size (e.g. 5x5xX...
    14. Ferdi265

      Cockpits for Weapon PCs

      So what we are all after is a restructuring of the What-connects-to-what. How I would like it: Arroy Keys controll Switches *Core (Main Controll Panel with Power Regen/Shield Regen whatsoever): Switch Cockpits - Power - Shield Disperser -- Power - Cloaker/Jammer - *Cockpit (of any Type, maybe...
    15. Ferdi265

      Navmenu Waypoint bug

      Sometimes if I\'m at 2,6,6 and I enter 2, 6, 7 it leads me to 2, 6, 5
    16. Ferdi265

      -----[ Idea For A Better Power System ]-----

      That is the same way recharge works. you have an amc with 600 e/sec usage and a shield with 400 e/sec. Anything more will drain your shield/slow it down/make your power level sink
    17. Ferdi265

      Fighting Gigantism in Starmade

      Great Idea!
    18. Ferdi265

      Breaking news!

      *signing Just had to do it. The mad Grammar Pirates are too strong.
    19. Ferdi265

      StarMade Launcher v8

      Downloading works via this LInk: http://files.star-made.org/StarMade-Starter.exe