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    1. Ferdi265

      StarMade Launcher v8

      When downloading the launcher it says \"File not Found StarMade-Starter.exe\"
    2. Ferdi265

      Launcher News Text editable

      In the Launcher the news text is editable, which it shouldn't.
    3. Ferdi265

      More Keyboard Settings

      Please add the ability to modify more of the keyboard settings to include Place/Destroy. (Mouse Keys)
    4. Ferdi265

      Cannon mechanics!

      Omg 13.3 million! That\'s a lot (the ultimate shield piercer will be built soon)
    5. Ferdi265

      Cannon mechanics!

      Well, if you reach the reload cap, added points to reload don\'t do anything. So you could just take out as many points from reload untill you are just above the cap and give the remaining points to damage. This will add a shitton more dps per Cannon Block. How to change points? Just go to...
    6. Ferdi265

      Hello there!

      that\'s a visual bug. Happens to me very often. (That game is still in alpha. Beware of teh bugz)
    7. Ferdi265

      Hello there!

      plexdoors: R-click them to make them disappear/reappear (kinda like doors) cockpits: place them on your ship and when flying press left and right to switch viewpoint to cockpit. shield dispersers: use up power to generate a shield (when hit your shield gets damage. Once the shield is down your...
    8. Ferdi265

      Weapondesign help

      With Antimatter Cannons you can already choose where to output the Shot. Just fly to it in Space suit and Press R to set \"Make Output: ON\" I hope to see this Function on Salvage Beams or Missiles Too
    9. Ferdi265

      Ghettoprise

      Nice Ship.
    10. Ferdi265

      game wont run

      @Schema In the launcher you can edit the news in the textbox. That is a bug, i think (better make it readonly)
    11. Ferdi265

      can't find Star made tester application

      I can\'t find the application either.
    12. Ferdi265

      Manual Navigation (Sectors) doesn't work properly

      When I input manual Navigation details in the NAV Menu, wrong Sectors are targeted. e.g When I am in Sector 1, 6, 5 and I navigate to Sector 1, 7, 5 the Sector 2, 6, 5 is targeted. Nearly all manual Sector inputs in the NAV Menu result in wrong Sector numbers Here is how exactly I inputted the...
    13. Ferdi265

      Better Block Rotation (Pitch Yaw Roll)

      The current Block rotating System only allows 6 Rotation States per Block. This is way too less for some Block types (Wedges/Corners/Docking Modules). So I thought it would be good to implement a Pitch Yaw Roll System to rotate Blocks in all 3 Dimensions.
    14. Ferdi265

      Zyrafyr's Project....

      The Madrealms server is almost always up, so...
    15. Ferdi265

      [Docking Module] Modular Ship Layouts

      What exactly does your design look like (I\'m searching for a good one atm)
    16. Ferdi265

      Please help

      I can program java, but before I can make I mod, I need the source code, because java code is compiled. I cannot decompile the game. Someone, that has the code has to give me the code before I can modify the game
    17. Ferdi265

      [Docking Module] Modular Ship Layouts

      cool idea, One could make a Power Generator Module that can be docked/undocked
    18. Ferdi265

      Shop's stockpile

      I don\'t know a way of doing that.
    19. Ferdi265

      Cockpits for Weapon PCs

      I would think it would be great to have cockpits for all enterable blocks (except build block, obviously)
    20. Ferdi265

      Most efficient power reactor pattern?

      Is there a "most efficient" power reactor pattern? (By pattern I mean a scalable Pattern) If no, can somebody show me a decent 5x5xX or 7x7xX pattern?