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    1. Spartan-228

      Light Switch

      So I was working on a ship playing with the lights and I started thinking (hard to believe I know) what if we could switch light colors the same way we switch rails using logic.
    2. Spartan-228

      Ship Dealers

      So this idea uses the already existing shipyard anchor block and a new computer block. The idea being that you would dock the ship to the anchor and then set the price you were willing to sell the ship for in the new computer block. Some one could then come along and buy the ship. The ship would...
    3. Spartan-228

      NPC Spawn Block

      This is a relatively simple idea, at less it sounds simple enough. The idea is to add a block that can spawn an NPCs like that spider thing that used to runaround derelict stations. However this block will only work if an NPC faction spawns the station or it is randomly generated by the server...
    4. Spartan-228

      Servers and Their Setings

      This is mostly for server owners. What I would like to know is how many servers are running custom power configs? If you would like to tell us what you did that would be nice as well, but not nesisarly.
    5. Spartan-228

      The Fate of Stabilizers!

      This is in no way official or anything like that. What I would like, is to get a good look at the percentages of people for stabilizers, agents stabilizers, and those than think they just need more work.
    6. Spartan-228

      Larger Caliber Weapons

      I would like to suggest that on the new weapon update we be givan the ability to increes our weapons projectile or beam size. After all, when I fire my death beam at some one I want it to look like it's an honest to goodness death beam. Not me using a laser pointer to play with my cat. And as...
    7. Spartan-228

      New Power System, Did we get Nerfed?

      So I have been looking t the new power system And I am not sure how to feel about it. My favorite ship designs were in the 200 meter to 300 meter length category, and it was relatively easy to fit 2 million e/s on them. Now this worked out perfect as they were the most efficient ships in my...
    8. Spartan-228

      Turn off your Rail Docker

      This is a relatively simple idea. It would be nice if we could use a logic block to turn on and off the docking block or blocks on our ships. That way we wouldn't need to worry about some one hijacking our ships with a core and a rail block, through our exposed rail dockers.
    9. Spartan-228

      Personal Weapons vs Ship&Station Shields

      It would be nice if our hand held weapons would not spark the shields of a station or ship we are currently inside of, and even better would be if they ignored them completely. However I am quite aware that would be very difficult to impossible to do with the current shield system. Another...
    10. Spartan-228

      New Armor and Effect Idea.

      If I remember correctly some of what I am going to suggest has been suggest along time ago. Wile other parts of it are new as far as I know. First off I would like to see an organic hull, or armor block set. It would be cool if this block could regenerate health over time, but that would have...
    11. Spartan-228

      Animated NPCs

      So I just built a race gate system, in the starting gate and ending gate I have bleachers for people to watch. Of course this is mostly just for looks. But I was thinking it would be fun to put NPC in the bleachers and then have them wave and cheer every time a racer gose through the gate.
    12. Spartan-228

      Alarm Block

      This block would simply sound an alarm when activated. The block could also have different sounds in it so that the player can select the appropriate one for the job it is assigned to. After all a collision alert should sound different from general quarters, or the warning that an airlock is...
    13. Spartan-228

      Agresive AI

      I feal the AI are to pasive and I would like to see them get a little bit of their old Agrsivenes back. Back in the day the AI woul litery get within spiting rang of you and they would chase you. Now that could have had somthing to do with the fact that weapon ranges were so sort back then, and...
    14. Spartan-228

      Alaska class Heavy Cruiser

      The Alaska class Heavy Cruiser, was developed by the North American Alliance during the Second Interstellar War. It would later see extensive use during the Orion War. The Alaska Heavy Cruisers are the heaviest armed and armored ships in the NAA fleet, not classed as a battleships, and they have...
    15. Spartan-228

      Torpedo Bombers

      So for all of you who have been looking for a way to even the odds between small ships and large ships I have your answer. Its actually quit simple really, warheads, but how can the week nearly pointless things even the odds between strike craft and titans you might ask. Well they can't, not in...
    16. Spartan-228

      Read by Schine Ammunition as an Alternative

      So I know things like this have been done before, and the anti consumables crowd goes nuts ever time its mentioned. But it is a subject I fell very strongly about and I am not about to just let it die. Ammunition, every one knows what it is. Its that stuff you put in your weapons so that they...
    17. Spartan-228

      Turret Improvement

      So I am awar that some of the problems with turrets are already being looked at. How ever there in one thing I feel needs to be a dressed sooner than later. Curently it is very difficult to build turrets any where's near the size of our old turrets and have them still fiction, especially on...
    18. Spartan-228

      Constitution class Heavy Frigate

      This is the Constitution class Heavy Frigate. It was developed by the North American Alliance near the end of the Second Interstellar War. It later saw extensive use during the Orion War. As one of the primary powers in the FTL Alliance the NAA's Constitution class is a common sight within the...
    19. Spartan-228

      Missiles Blast Radius Shape

      What I am suggesting is that piercing and punch-through effects change the shape of the missiles blast radius. These are some images of what I was thinking of.
    20. Spartan-228

      Turret Fields of Fire

      Although the new turret system is a big improvement visualy and realisticall, there is still one big problem. The AI is still trying to shoot at the closest enemy. Now this is a big problem, it means that turrets often aren't firing because the target it sulected is out of its firing ark. Insted...