Better idea...one that was actually spawned by this thread. http://starmadedock.net/threads/planetary-shield.20397/ Basically a temporary disabling of a weapons abilility of gound based and spaceborn weapons to reach eachother til the shield is down. That would force a attack that would most...
Rail bots...i never thought of those...ill need to test that out myself. Thanks for the idea. In any case i dont think we are helping the case for boarders though. XD But if we have vehicles like the ones described here http://starmadedock.net/threads/land-vehicles-ideas.20395/#post-221529 then...
Persobally i vote customisation. Starmade is all about building a ship to fit your play style...so why not be able to do that with your personal weapins too? If you can build huge titan class ships able to lazer planets to death then you should be able to put together your own personal laser...
I see a bit of an issue with that rating system...there will probably have to be a class lower than light scout. Either that or boarding would be limited to only big ships with large corridors...or vehicles would need to have the blocks they are made of be significatly smaller. Tbh...i vote for...
If nothing else add a arrow like the one showing the front of your ship in build mode. Since its 3d already it would also give you a clear and accurate indication which way you are going.
Sorry...i need to break that habit. XD It is a great anti boarder mechanism though. (only true use ive found in damage pulse weapons since the range is so short) And it is completly undetectable to the enemy...well til the first death of course. MUHAHAHA.
Really? Well once the game stops lagging for me i have to try that. It will be great to be able to make mobile stations. We really need thay in this game too. Especially since you cant really blueprint a station and make another eleswhere.
My thoughts exactly. If you are going to build a massive ship worthy of mordor you should have made it ready for any situation. Its made to take on dreadnoughts...so if you lose it to a crazy astronaut then your design has a flaw. Its not a battle of power...its a battle of building. What i say...
Yep. In any case we should reply to both and in some cases link to the other. Btw...i think designated vehicles for boarding like the planetary assault vehicles mentioned here http://starmadedock.net/threads/land-vehicles-ideas.20395/#post-221529 but with shield bypassing weapons for boarding...
As i said. Whatever other convoluted power hungry contraptions you can dream up. Besides...it makes them easier bases to use.
Also i just have to say it. Who doesnt want UNLIMITED COSMIC POWER!!!! (Itty bity tiny living space not required.)
Just made my own before i saw yours. Oops. Heres the link to mine if you want to check it out. http://starmadedock.net/threads/improved-boarding-viability.22409/
Oops. Didnt realise you posted a thread about this too wolverine. I just made another. XDhttp://starmadedock.net/threads/improved-boarding-viability.22409/
During a discussion on another forum (link will be provided) We started on the subject of boarding and i realised boarding really isnt a viable oprion at the momment...either you run into shielding issues or you have to spend 5 minutes using the torch beam to cut through a single thick layer of...
It would be better if they converted back to ships since you can have more in a sector and they would be mobile so you can manuver them into position when they need to be merged.
Yes that is it. Merge block. Havent been able to play much of space engineers so i forgot. But that is exactly what we need in this game too. You can link a module to the ship, test it out, then if it works you can build it into the ship. If not then you simply scrap it.
Starting to get off topic here but the issue with that idea is the same reason you can use a simple rocket launcher. The ships shields would block it. Either way you would end up needing a powerful ship/fleet to ion out the shields to do any damage against the doors...and if you are facing a...
I think the trouble going modular is at the core of the system. The rail docking. Its made to dock and transport ships around a larger structure...yes now its able to transfere between entities but that is more a feature for fighter resuply...it never really was intended to make a ship based on...
It would open a lot of creativity if we did that...and i like that idea but at the same time the issue of block memory is going to be a problem. Im on a old computer and starmade as is lags whenever im near the station i built. (Planets? You mean those sectors that make me stop motion?) So...
Yeah...in hindsight i see what you mean. But however it started i feel we are onto something big here. Something that will take asternaut combat to a new level previously thought impossible. I kind of wonder if theres any way we could make ship boarding a more viable tactic...the torch beam is a...
Ive found our balancer. Its a discussion in another thread that if added would give these drives a balancing factor. You will need to read the other thread to get the details but in short it means that planetary bases would take more than just a spaceborn fleet to take over. As such you would...
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