I actually was tempted to see how much energy it would take to cloak and/or jam a station/planet...tried it on a pirate station i captured but the jammer doesnt show up in the structural info tab. It would ve quite cool if it was possible/feasable but im kind of wondering about the usefulness...
Any chance you could do that on the hyperdrive thread (http://starmadedock.net/threads/alternative-to-capital-ship-hyperdrive.22362/) too since it ties in with this?
I agree. Finally someone who understands the real strategy in starmade. This isnt a game of shooting the other players down...its a game of making the best ship TO DO IT IN. The strategy starts with the way you build the ship. How long does it take to build a titan class ship? Days? Weeks? If...
Id say shields shouldnt work inside the shield and weapons on either side cant reach through the shield. If the shield has enough energy to rip apart passing ships then im fairly sure it would also scramble targeting through it on both sides. That way you cant have a planet designed to destroy...
Its clear we really cant think of a good, none crippling downside to the system so balancing will have to wait...but i think we can all agree we need this in the game.
The main thing im thinking with this suggestion is strategy...so there should be some kind of way to counter it...maybe a interference module that will destablise incoming wormholes and (maybe according to the interference: generater ratio) Cause damage to shields and or blocks of ships passing...
Looking ar the the thrust change thread i saw a lot of things i liked...one i even liked at first though then saw how strange it would be to use. The hyperdrive. From the original description i saw a station with 2 gears. Park and Ludicrous speed. Spaceballs reference aside i dont see how that...
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