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    1. C

      Suggestions Document - From CemraJC Team

      I disagree with most of this. In my opinion what the game need is more depth and variety in ship construction. For instance, make a sensor block that works best when every block in the group has blocks on exactly two sides, promoting either external and vulnerable antennas or costly uses of...
    2. C

      An update to inventory

      Cap it at about 128 for most items cause 64 is way to little with how large ships can get, but otherwise this is a great idea. Say whenever you run out of a stack thats in your hotbar, if you have another stack of that item in your our your ships inventory then it is automaticly moved to the hotbar.
    3. C

      cannons should change next

      Dispersers. Instead of blocking attacks, dispersers spread out all the damage so that no blocks get destroyed, but alot of the blocks on the surface get damaged. No blocks are ever destroyed from this unless the sheild fails or damage no longer has anywhere to go. Until the sheild fails, the...
    4. C

      Hyperspace! (Similar to Minecrafts Nether)

      You clearly did not actually read my post. It is very hard to control you exact emergence point in any way other than trial an error, and if you emerge anywhere in a sphere with a radius from an objects origin to the furthes block from the origen then you spontaniously explode.Not really so...
    5. C

      Hyperspace! (Similar to Minecrafts Nether)

      I noticed that one of the things that alot of players want with there fast travel is hitting physical objects resulting in death. The problem with this is that we do not want people going over the servers specified speed limit, and simulating all of those blocks for collision would require...