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    1. AnthonyAnderson

      Read by Council Hull Regeneration Module

      I read through DISCUSS! Hull Repair/Regeneration and liked the idea, but want to suggest something totally different, and I think many players may like it. The aforementioned thread (which I'll leave for y'all to read) has the same idea of a Hull Regen computer and module, but instead pulls...
    2. AnthonyAnderson

      Decorative Doors

      I've searched the forums and can't find anything that would ask what I'm looking for, but what about getting some decorative doors into the game? Plex doors that don't open. Make a ship seem bigger than it really is by having an entryway blocked off? There could be more of the ship, but it's...
    3. AnthonyAnderson

      Cloaking Help (Yes I've searched)

      So I've watched some youtube videos, raped the search button, and read over the Wiki. I'm not understanding Cloaking, right now. More accurately, I'm not understanding how people are even using it. At 1450 e/s/mass, how is it people are getting these massive cloak-stable ships? Insane...
    4. AnthonyAnderson

      Anti-Light Blocks??

      We've got light blocks and a couple possible alternatives, being crystal. What about Light-Absorbing or Anti-Light blocks? Instead of adding luminosity to nearby blocks, it reduces it? With the right placement, a player could make a visually stealth ship, incredibly hard to see save for any...
    5. AnthonyAnderson

      Suggestions for Transporters

      Amongst the few positive/negative feedbacks, I haven't seen any suggestions on Distance, specifically how far out you want them to be viewable, or if you only want them viewable from inside the ship. So two suggestions and implementations: Using Activation blocks to control a transporters...
    6. AnthonyAnderson

      Game Freeze on Entity Structure Open

      Every time I open my Entity Structure in-game the entire game freezes up and I have to alt-f4 and wait 5 minutes for it to close on its own. I looked into it, and supposedly with one of the most recent updates the game now reads efficient power block setups with each individual reactor being...
    7. AnthonyAnderson

      (Question) Lock-On missile turret and Y-Axis

      I'm starting the turrets on my ship and was wondering if the y-axis was really necessary for a missile-beam turret? Can the AI-controlled missiles acquire locks without being pointed at the enemy (as in they just auto-acquire regardless of orientation)?
    8. AnthonyAnderson

      How far up Entity Structure does...

      So I've got the idea to make a low-profile ball turret, but before I start I want to make sure my effort won't be wasted. The turret would rest in a crater and be attached to a logic-rotator. When activated the turret will either rotate around and be on the outside of the ship, ready for use...
    9. AnthonyAnderson

      Drone "fuel" suggestion

      I haven't found too much mention of how AI drones are going to be reworked, but I did have an idea. A drone is, at its base, no different from any modern aircraft/drone. It requires fuel. If a new Bobby AI setting is added for Drone, it could have a requirement - No Power Generation blocks...
    10. AnthonyAnderson

      Full-strength shields not stopping all damage to turrets?

      So I built myself up a nice small-size cruiser complete with turrets and all the goodies for taking hits at pirate stations. I knocked out 3 stations and my shields didn't go below 90%. Awesome. I got back to homebase to do some upgrades and tweak some internals and was surprised to see my...
    11. AnthonyAnderson

      Read by Council (Idea) Jump Catapult

      My idea for a jump catapult would be similar to Eve acceleration gates, in function and physical design. The Catapult would consist of a Catapult Latch, Rails, a Catapult Computer, a Catapult Sling, and a Mass Accelerator. The design: A Latch is placed first. Rails are placed down in the...
    12. AnthonyAnderson

      (WIP) Cyclops -- AKA Walrus

      By now I'm sure you've seen me poke my head around the Discussion and Suggestions threads. I get a big type-happy when I try to join myself into a forum community. I wanted to make up a new thread for my ship design and maybe get some feedback/input/advice with it as I go. Name: The...
    13. AnthonyAnderson

      Rotating "Hull" Turret Design (Need some help)

      //Resolved Issue\\ Thanks guys! Hey guys. I'm new to Starmade Forums (this being my first post), but I've been playing on and off for a while now. Recently I had the idea to have a skeleton-type ship frame with turrets making the actual body. My end-plan design is that there isn't hardly any...