How far up Entity Structure does...

    Joined
    Oct 18, 2015
    Messages
    76
    Reaction score
    9
    So I've got the idea to make a low-profile ball turret, but before I start I want to make sure my effort won't be wasted.

    The turret would rest in a crater and be attached to a logic-rotator. When activated the turret will either rotate around and be on the outside of the ship, ready for use, or comfortably inside the ship, invisible to ships who might think me unarmed.

    So the question is.. how far up the "entity structure: will the "Activate all docked turrets" go? Will the command pass through the z-rotating base, the x-rotating base, into the y-rotating base? Or is it programmed into the game to only activate through 2?

    Apologies if that made no sense.
     

    Tunk

    Who's idea was this?
    Joined
    Sep 8, 2013
    Messages
    363
    Reaction score
    153
    • Purchased!
    • Community Content - Bronze 1
    • Legacy Citizen 4
    As far as you like pretty much.
    I've activated turrets through docking chains of ~16 entities no problems.
     
    Joined
    Oct 18, 2015
    Messages
    76
    Reaction score
    9
    Thank you very much! I'll get started.

    also, if I'm successful, I'll probably post the design and instructions for if anyone wants a Star-trek type weapon. I'm probably going to go with beams on at least a couple
     
    • Like
    Reactions: MrFURB