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    1. jjaquinta

      Offline Ship Editor

      A new feature as of yesterday was paint -> Mod -> Replace Blocks. You can select Extranium L1 and then Rock and it will replace all instances of the former with the latter. If you aren\'t sure what is there, Edit -> Report will give you a manifest of everyting in the current model. It\'s a bit...
    2. jjaquinta

      Offline Ship Editor

      You can now import schematic files into SMEdit. The default map is pretty boring. Mostly everything goes to grey hull. The only exception is colored wool. But you can dump an XML file into jo_plugins for full control over the import map. I don\'t have time to document that tonight, but I will...
    3. jjaquinta

      Offline Ship Editor

      That\'s the error I fixed. Are you sure your files are up to date? Are you running with SMEdit?
    4. jjaquinta

      Offline Ship Editor

      It\'s hard to problem solve when you give so little information. Do Mods -> Hull and make a 1x1x1 block. Try to export that. Paste in the resulting OBJ file here.
    5. jjaquinta

      Offline Ship Editor

      Fully parameterized smooth. Can choose all options. Also will limit itself to selection if present. I think I\'ve fixed the export OBJ problem for missing parts (still fails when verts > 32768) Added a replace blocks mod to let you selectively replace individual block types Fun one: Symmetric...
    6. jjaquinta

      Offline Ship Editor

      Binvox works in terms of linear dimensions. The amount of blocks is a volume. Example 1: Say you have a model of a thin stick in OBJ. If you convert to binvox with -d 256 you will end up with a model that is 1x1x256, which is about 256 blocks. Example 2: Say you have a model of cube in OBJ. If...
    7. jjaquinta

      Offline Ship Editor

      Exact performance is going to depend on your hardware and your patience. 1/2 a kilometer long is a pretty big ship though. Not that others haven\'t worked with bigger ships (the Galactica is 1km long I think). Last night\'s update will improve things. The change is at a pretty low level though...
    8. jjaquinta

      Offline Ship Editor

      Are you trying to turn, say, the Isanth? Or a massively huge ship? If the latter, the lag is due to the massively huge ship. No matter how much better I make the program, you will always be able to make a ship large enough to cause it to lag. Scroll back up and you will see the three tracks I\'m...
    9. jjaquinta

      Offline Ship Editor

      As mentioned in a previous post, that feature is in the queue. Probably today. In the meantime, instead of just complaining about where the corners go, why not suggest a different strategy for corner placement? Can you say, precisely, the choices it should make when placing corners?
    10. jjaquinta

      Offline Ship Editor

      Are you trying to export, say, the Isanth? Or are you trying to export a massively huge ship? If the latter, remember, I said there was a bug where the number of fascets exceeds the length a short can represent. That would be consistent with what you are seeing. I\'ll be getting to that. In the...
    11. jjaquinta

      Offline Ship Editor

      Considerably improved UI for plugin data entry. I tidied up the generated UI so it looks a lot cleaner. I worked out how to use Java annotations and created one so the data entry code can self document. (Think Javadoc, but for GUI.) Then I went and used that on all the inputs. So now they are...
    12. jjaquinta

      Offline Ship Editor

      I changed both hollow and smooth in today\'s updates. See update post and/or release notes.
    13. jjaquinta

      Offline Ship Editor

      Someone put in a request to control if smooth applied inside, outside or both, and did corners, wedges or both. Once I\'ve got a better algorithm from working out inside from outside I\'ll do it. Remember: In absesnce of vote-up/vote-down feature request database, I do things biased by how many...
    14. jjaquinta

      Offline Ship Editor

      Not hard to do. What I would need is the data/config/BlockTypes.properties file. The question is should I change it from the values in the supplied file to the values int he current StarMade directory, or to the values in the file from the values in the current StarMade directory? (Or make it an...
    15. jjaquinta

      Offline Ship Editor

      Hollow assumes the object is solid to begin with. There\'s a been a few ideas from people, the cornerstone of which is a better algorithm for determining the inside of a ship. If I do that, I should be able to make hollow smart enough to chip blocks that border others or the interior. That would...
    16. jjaquinta

      Offline Ship Editor

      I found the problem, and was able to fix it. However, I found another problem when I tried it. Planets have a LOT of verticies. I\'m using a short for the vertex, and it ends up wrapping around to negative numbers. Erk. That\'s a deeper fix. I\'ll look at it tonight. Since the same problem is...
    17. jjaquinta

      Best settings for huge ships

      FPS = frame per second. It is a measurement of how fast your machine can draw, not a setting you can make. The way most OpenGL based graphics programs work, is that they draw farmes as fast as they possibly can. The more things that they have to draw, the longer it takes to draw a frame. So...
    18. jjaquinta

      Offline Ship Editor

      Fixing this is on my list. I may have time to look at it tomorrow. But, yes, you should be able to export anything. Have you tried?
    19. jjaquinta

      Offline Ship Editor

      Good. I feel I have earned your generous donation now. :-) I \"relaxed\" today, moved some menus around, and did some internal work. In addition to writing plugins you can write plugin factories. Why would you want plugins that make more plugins? Dynacism, that\'s why. The first thing I...
    20. jjaquinta

      Offline Ship Editor

      Silly me. I didn\'t obsessively watch my upload. FTP hung halfway through. Please try again. Also, deleting your jo_sm.date file should be sufficient to make SMEdit think everything is new, FWIW.