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    1. jjaquinta

      Battlestar Galactica? Ships?

      Try this one.
    2. jjaquinta

      Offline Ship Editor

      Thanks. Yup. There was a .zAdd in the name throwing it off. For some reason StarMade occasionally decides to use a completely different file name to your ship name. If you look in the Vorcha/DATA directory, the files are not named Vorcha.0.0.0.smd2, etc, like would make sense. They are named...
    3. jjaquinta

      Offline Ship Editor

      I didn\'t update today. (D&D night) Please link or send me the file (jo@111george.com)
    4. jjaquinta

      Priorities going forward - hope thread general.

      I\'d like more interesting planets. Right now they\'re just kind of... there. And, since that area is pretty stable, the simplest thing Schema could do to increase the variety here substantially is to make it possible to add planetary generators. Then we could do the work for him.
    5. jjaquinta

      Offline Ship Editor

      Thanks for the call stack. That helps a lot. The original file would have been perfect, but I think I can see what is going on. I\'d hazard a guess that your ship has a \".\" in it\'s name? I parse the file name to work out the super chunk coordinates from the file name and it uses \".\" as a...
    6. jjaquinta

      Offline Ship Editor

      Did some updates. Some of which, collectively, will help editing very large ships. Fixed when duplicated/pasted blocks came in damaged Put in a \"don\'t draw\" toggle. A lot of the time the rendering of the ship on the screen slows things down and uses a lot of memory. This lets you turn off...
    7. jjaquinta

      Offline Ship Editor

      I\'m talking about OBJ export. That should have textures associated with it. I don\'t honor colors upon import. But I have thought about it! It is technically possible. But first I would have to improve the quality of my OBJ import.
    8. jjaquinta

      Offline Ship Editor

      Are you seeing textures? The UV map is there, and the images is also output. I\'m not sure the two are connected up right. The OBJ format is not very specific about how to bind a specific texture to an object. So the way it works is this. First I calculate all of the different block types in...
    9. jjaquinta

      Offline Ship Editor

      I worked out how to compress 3D to 1D and added the last matrix improvement. You should see a small performance increase for most things. Also added a Ombré paint style. Kind of silly. But someone might find something inventive to do with it.
    10. jjaquinta

      Offline Ship Editor

      I output each cube as individual fascets with unique verticies. I believe I have to do that for the textures to match up. Blender can probably represent things in a more intelligent way internally. Out of curiosity, if you export it again from Blender as an OBJ, does it pump the verticies back...
    11. jjaquinta

      Offline Ship Editor

      I think it\'s hitting some more superchunk weirdness. I was messing with it today, but I\'m not sure if I fixed it or made things worse. I\'ve got to do more testing before I\'m confident in releasing it. On the plus side, I have documented on the wiki the file format for both the view filter...
    12. jjaquinta

      Offline Ship Editor

      I managed to replicate your errors. (Anything I can replicate, I can fix!) Turns out it\'s in uncompressed format, and I only support compressed format. So I did a quick update and now support either. I can read the file in, but I had to pump my memory up to 2Gig. It\'s pretty big. Some of the...
    13. jjaquinta

      Offline Ship Editor

      That\'s a really big model. I would have expected it to run out of memory, but that doesn\'t seem to be the problem. Can you point me at the .schematic file so I can try to reproduce it?
    14. jjaquinta

      Offline Ship Editor

      Sounds like you ran out of memeory. What did the memory meter say? Did you run it from the command line and look for errors?
    15. jjaquinta

      Offline Ship Editor

      I can open planets. When you say \"won\'t open a planet\" what do you mean? If you are going to report a bug, please be specific. If you use SMEdit.jar to launch, yes it will update itself.
    16. jjaquinta

      Topic Locked - No reason given

      I did a quick lookup and the Cheat Engine just looks like a hex editor. Given SMEdit can give you infinate cash without having to hack, yeah, that makes no sense. My money is on there being an automatic filter that saw the word \"cheat\" and automatically locked the thread. I\'m sure an Admin...
    17. jjaquinta

      Offline Ship Editor

      Annoying, I had to update the SMEdit.jar file. This is a manual update. Please download a new one from here or here. There was a bug that was causing problems for virst time users. It failed to download JoFileMods.jar because it wasn\'t smart enough to create the jo_plugins directory. It\'s...
    18. jjaquinta

      Offline Ship Editor

      Vas brought up a point that I want to go back to. He asked Is it possible to make a non-visual editor that will simply let you... Part of SMEdit\'s design is for anything that is a plugin to be callable programmatically. Ultimately as plugins to StarMade itself, but the same holds true for...
    19. jjaquinta

      Offline Ship Editor

      Looks like smooth is doing what it is supposed to do. It\'s just not aestetically pleasing to you. :-) Thank for trying it. Hmm. I think what is happening with Hollow is the algorithm. Basicaly a block is considered \"outsite\" if it can \"see sky\". I.e. there is a straight line along one axis...
    20. jjaquinta

      Offline Ship Editor

      There\'s a \"hitpoint\" variable internally. When it\'s set to 0, the block is damaged. So it looks like that isn\'t being initialized correctly during paste. I\'ll look into that today. In the meantime, did you see the new Modify->Reflective symmetry menu? You can do what you\'re trying to do...