Search results

    1. D

      Beating Cloaking

      I like the idea of having a general idea that there\'s a cloaker nearby, either as an inherent ability to the core or via module blocks. My concern is that noting somebody in the area is pinging for cloakers would add more clutter to the interface, especially since you can\'t possibly keep the...
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      Protecting Blueprints, and alliance docking.

      Salvage cannons are for cheapasses! I want to take that thing apart so I can figure out how you made it or maybe get an idea from you for my next design.
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      Damage & Toughness, in general

      bump
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      Suggestion: Multiple Defense Types

      Right, but they don\'t carry just one bomber. A carrier has wings of bombers and sends them after a large target. It\'s a matter of getting enough people to pilot the things.
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      Protecting Blueprints, and alliance docking.

      Yeah, more or less. That\'s a reasonable approximation. The only bits I think you missed are that I wasn\'t thinking of keeping non-owners of the ship from being able to enter it, just to not save a blueprint of it if they aren\'t listed as having full \"access rights\" to it. After all, if I...
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      Credits for Ship Designers

      Well, sure. The problem is that the moment somebody in your faction boards your uniquie fancypants ship for 30 seconds and saves his own copy ... all your work isn\'t unique any longer and he can just sell them or give them away to his buddies. Even assuming you just give out copies of the...
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      Docking Improvements

      Yeah ... that\'s annoying, to be sure. Apparently it\'ll be fixed sooner or later, though. Hopefully with better control for groups of AI\'s, too.
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      Buff small ships

      In the end, no matter how you scale damage per shot and reload time, it\'ll always break down to DPS. The thing to overcome is, of course, shield regeneration per second and small ships are simply expected to not have the raw output of large ships. Nerfing large ships\' ability to take all the...
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      Credits for Ship Designers

      The easiest way would be somewhere in the neighborhood of disallowing saving/exporting of a ship design if you yourself didn\'t build it. Like, if you didn\'t drop the core and then start tacking things on in the first place. I\'ve posted a couple times in threads to do with \"ownership\" of...
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      Protecting Blueprints, and alliance docking.

      The license idea is almost exactly what I was thinking, except for a couple things. Assume I created a ship I want to market, here\'s my ideal set of rules for that: I have the blueprint. I can build this ship as often as i want. I can create another \"original\" blueprint or I can choose...
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      Docking Improvements

      The problem here is you\'re thinking the ship will cram itself into the docking region as long as it\'s the right size. In reality, the ship core will position itself directly over the docking block. This often creates problems of its own, which means the best solution is to have the docking...
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      Does this game reward Griefing?

      Griefing is inherently rewarded whenever it\'s allowed. The point of it is to take and/or destroy what\'s not yours. If the griefer gets something, then he\'s been rewarded. The only way to stop that kind of thing is to hard-code restrictions and chase them away from the game entirely. In an...
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      Docking Improvements

      Actually, the fix for that is to just make the docking enhancers add twice as many blocks in a given direction.
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      Protecting Blueprints, and alliance docking.

      The problem of having people basically never designing their own ships because they can just steal blueprints of ships they find won\'t ever go away unless the game starts locking who can edit and save copies of a ship. In theory, say I built the coolest ship ever and I want to show it off...
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      Docking Improvements

      Go back into the game and expand a docking perimiter, then tell me how it doesn\'t expand in two directions at once unless you\'re moving it away from the docking block. I didn\'t say anything about a 2d shape, i said we need to be able to expand the docking perimiter in one direction at a time.
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      Warping, levels, territories etc....

      1. Everyone is suggesting this 2. Screw levels in this game. It\'s not designed for that. 3. Would only make sense if you change the spawn rates of pirate stations outside of pirate space and make the stations in pirate space be incredibly difficult to destroy. 4. Not a bad idea, but the...
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      Docking Improvements

      If anything is wrong with the current docking systems, it\'s a couple things which are totally fixable. 1 - Let people choose what direction ships will face when docked. 2 - Let people choose which direction to expand the docking perimiter, as opposed to expanding it in two dimensions as a...
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      Ship Sounds

      And they should have an adjustable volume level aside from the other sound sources. I have to turn my game sound off entirely (because of the deafening volume at volume level 1) so people in TeamSpeak can hear me.
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      GUI damage indicator

      I'd like to see a GUI widget which animates a 2D representation of your ship and flashes colors in spots when the correlating spots on the actual ship start taking hits. Add a bit of color-coding, too. Like blue is shield hits, yellow is hull hits, red is internal damage. Something like that.
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      Raidable Shops

      There\'s a server config command to crank down the loot you get from pirates. Any server which hasn\'t done so isn\'t doing it right. Anyway, back to OP, you\'re opening a whole new can of worms to do with marking people as criminals for raiding other factions. Beyond just being attacked by...