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      Programmable Ai - CODING

      I hate to break it to you, but permitting players to use LUA/java/something inside the game is asking for griefers to crash the server and render it un-rebootable. There\'s a reason 99% of Minecraft servers disable ComputerCraft for non-admins.
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      Planetry combat and Combat inside ships.

      Cool idea, but it\'ll never work until the combat system is given a complete overhaul. In order to board a ship, you\'ll need a hole in the hull (because of faction modules stopping you from opening the doors). To put a hole in the hull, you\'ll need to have a DPS high enough to overcome their...
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      Anti - Grief Suggestions. Stop all Griefers! -Ideas also wanted!-

      The other thing to consider is average server population density. If you have a server that can run 50 people, it\'s always full, and they don\'t go 100 sectors from spawn, then a player-driven market system would be great. Most servers won\'t have that kind of luxury, so we\'ll be left with...
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      A solution to catalog buying lag and infinite resources ruining the economy

      Of all this, I\'m a huge fan of the ship-purchasing taking time. Even if it\'s as much as ten blocks per server tick, it\'d kill the problem of people intentionally crashing servers by spawning ships. Additionally, the player should be limited to one ship being constructed at a time, but...
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      Misc ideas

      I\'ll make a faction chat mode you can open with shift+enter. I\'ll make it case-insensitive (if there is only one possibility of that name). Didn\'t know about the truncation in faction chat (will check on that) -Schema What about having a drop-down box with options like \"global\"...
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      Switch between docked ships with arrow keys

      Teleporting from one ship to another is a great idea ... just not in Starmade. I have to agree that you should be forced to deal with distance between any two objects when you need to go between structures. After all, they\'re your custom structures and you could\'ve planned your dock...
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      Anti - Grief Suggestions. Stop all Griefers! -Ideas also wanted!-

      Anti-Grief is a necessity in any multiplayer game. The trick is finding out where the intent of the game stops and where people start just being assholes. Starmade is based on faction and small-gang PvP, sure, but that doesn\'t mean I shouldn\'t be able to put a password on my personal storage...
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      Have an option for servers to disable skins

      Disabling skins seems like a great idea as a server-side option ... but, as with minecraft clients, people will just come up with hacked clients so they can \"find the diamonds\" no matter what the server says. Probably the only way to make it really work is to have the server pull a hash code...
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      Cockpit's

      The side-firing cockpits would be almost a necessity anyway, once firing arcs are defined for weapon/tool blocks. A bunch of repair/drain beams or anti-matter weapons facing sideways really shouldn\'t be firing forward, and the side-cockpit is the perfect solution for larger ships. A second...
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      Inventory tweaks

      Can we get some additional commands to make inventory management more bearable? Shift+Click = move the clicked stack between inventory & opened container "Stack All" button = condense multiple stacks of the same item, which are in the same inventory, into one stack Picking up items when...
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      Option to filter out "Docked" entities, please!

      This thread: +1
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      Fighting Gigantism in Starmade

      It\'s an interesting idea, but you\'d force servers to do tons more number crunching when ships get hit because they\'d need to start keeping track of how many shield points are remaining in every little shield generator block as opposed to keeping a single value for the ship as a whole. Might...
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      Planets

      This topic is being handled here: http://star-made.org/content/flat-planets-are-absolutely-horrible-idea-how-make-them-round-changed
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      Flat planets are absolutely horrible. An idea on how to make them round. changed

      Schema has been saying (in this very thread) that your model is not feasible because of how it\'d need to be handled around the borders between various gravities. He\'d be okay with the basic concept of round gravity, except it doesn\'t work in a cube-based world. Therefore: Oreo worlds are...
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      Import Export of Space Stations

      Lots of people would love to import their single-player-built stations into multiplayer. I can\'t imagine this not becoming a feature at some point.
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      Beating Cloaking

      This brings up another question. If you\'re cloaking and I\'m firing randomly trying to find you, when my weapon lands a lucky shot ... should I see a shield-hit effect when you\'re cloaked? If so, then should my turrets automatically start firing in that general area?
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      Beating Cloaking

      Using this entirely visual method, you\'d get people click-spamming it constantly once a ping comes back positive. They can\'t see everywhere around them at once and they\'ll try to find the visual signal for where the cloaker is. Much better to keep it in the GUI as part of a list of what\'s...
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      Armor Tanking

      http://star-made.org/content/damage-toughness-general
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      Flat planets are absolutely horrible. An idea on how to make them round. changed

      Knowing that people are going to be building on planets, and allowing for a dual-gravity field, I think the planets would need to be thicker than two back-to-back planets are currently so people can have an option of digging into a planet and building something subterranean that\'s really nice...