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    1. D

      The Sun - A reason to visit it

      @Charlie Sure, but as far as the programming is concerned, it often functions as \"infinite\". @OP I don\'t see why this couldn\'t be looked at as something for making high-end things once the manufacturing system is given a total overhaul.
    2. D

      Slightly More Realism

      Actually, the friction in space thing is a server setting. Any server can adjust it or turn it off, but it\'s generally advisable to leave it on since you sometimes get ejected from ships at weird times.
    3. D

      The Sun - A reason to visit it

      Wrong again! *evil pinky* -1 in many game terms means infinite.
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      Programmable Ai - CODING

      Assuming that freely-programmable computer things are implemented, then I\'d ideally want to see program-creator and who-activated-the-program tags being listed in some kind of log or database just to catch griefers who manage to find a processing exploit. That way the admins can do something...
    5. D

      The Sun - A reason to visit it

      Solution: hack in a shield module that grants -1 shields. Fit just that module to a core. Profit.
    6. D

      Slightly More Realism

      Dude ... settle the hell down. You\'re getting pissed about opinions on a game that\'s still early in development. Aside from that, there are some render distance issues which make things jump around and/or teleport in and out of view, even when you zoom out so you can rotate the camera to get...
    7. D

      Slightly More Realism

      It\'s ... always 5 o\'clock somewhere ... ?
    8. D

      Collision damage

      Oh, I\'m in support of it on a basic level. Just saying that a feature like this would really need to be playtested and tweaked.
    9. D

      Slightly More Realism

      So, you\'re suggesting he make space itself really really super empty and just spread everything apart while also increasing the render depth ... for the sake of increasing travel times ... because you think the current system isn\'t realistic?
    10. D

      Programmable Ai - CODING

      Don\'t get me wrong ... I love being able to issue fleet-wide orders as in X3. I just don\'t believe in freely-programmable AI in a multiplayer setting.
    11. D

      Cant download the launcher

      google searches seem to suggest you may be running a program called \"Relevant Knowledge\". Apparently, getting rid of it helps to resolve the problem.
    12. D

      Slightly More Realism

      The rendering issue could be fixed by rendering all objects as fixed points in space and not rendering any objects you can\'t see. This doesn\'t actually fix anything. The server will still need to load things at 50,000/50 times as fast as normal when a player is moving through space...
    13. D

      Collision damage

      I was wondering how long it\'d take before people started talking about this one. Saying people statically lose a number of blocks on impacts with a minimum force would lead to \"equipping a lance\" on your griefing ship, so you\'d about have to make the damage proportional to the mass & velocity.
    14. D

      Programmable Ai - CODING

      here\'s one example i found with a google search http://www.youtube.com/watch?v=f1nIyjBdqhw&lc=soCaFL-NrYO3GCODc1qr1yb8rxIHvuDacm4cIdAl-Fo --- while true do if rs.getInput (\"back\", false) then rs.setOutput (\"back\", true) end if rs.getInput (\"right\", true) then...
    15. D

      Programmable Ai - CODING

      It\'s actually pretty easy to do. Just drop a program near spawn with an infinite loop in the startup program of the CC computer. Wire it up to a pressure pad or put it where some player can find it, and you\'ve got yourself a server-killing trap.
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      Slightly More Realism

      Okay, a practical example: You get into a ship of some kind and tap the thrusters for a moment before stopping. The ship says you\'re moving at one mile per second and you\'ve moved a few blocks. Therefore, a few blocks of distance would equal one mile. The character is about two blocks tall...
    17. D

      Slightly More Realism

      Right, but that brings me back to the scale of a game world where if we list the existing space at a different numeric scale ... then the player would be measured at hundreds of meters tall or something. That wouldn\'t make sense either.
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      Slightly More Realism

      What\'s wrong with km/h? It\'s the same thing whether you say m/s or inches/year.
    19. D

      Programmable Ai - CODING

      In that case, it must be a recent development. Months ago, I stopped playing minecraft entirely, but it was the case at the time that no admin in their right mind would permit a normal player to use ComputerCraft.
    20. D

      Slightly More Realism

      Alright, you mass of derps ... there are a couple reasons most space games don\'t operate on \"real world\" scale. First, tellng the server to let us move at 10,000km/s would effectively render us all blind unless we come to a full stop due to, quite literally, the speed at which servers can...