Search results for query: how many block IDs

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    1. Ithirahad

      Resources ReSourced - Hotfix 0.3e - Blueprint Bug Fix

      Fixed an issue where blueprint metaitems didn't work and would instead spit out all of their contained Components as dropped items. Anti-exploit blueprint metaitem validation would try to compare the component list in the blueprint with the block list in the catalog, which caused problems...
    2. TheDerpGamerX

      EdenCore - Version 1.3.0 Release

      Bug Fixes: Fixed bug causing prize bars to have a negative inventory volume. Changelog: /build_sector spawn command can now be used to spawn an entity on a dock if the player is looking at a rail block.
    3. Ithirahad

      Resources ReSourced - "Prospect" release - Astrometric Scanner and various improvements

      0.3 "Prospect" brings Resources ReSourced very close to feature completion. RRS is now only missing shop cost localization, the Threns resource and factory system for player weapons manufacturing, and polishing steps such as block inventory icons, more gas giant textures, planetary...
    4. teslageek

      Wormhole Base Planet

      Earlier today I've done some pretty interesting things. So when I was on a server, I was conducting some experiments because I wanted to build a cool homebase for the Multiversal Federation. I decided to build a space station IN a wormhole. The strategy is to control the wormhole routes for...
    5. Drakkart

      So there are still people playing Starmade...

      aww man *hug* Well we do not really,just you know... and i doubt you will built something decent with power 2.0... justforthat is what made everyone abandon the game. i really enjoyed the limits of power1.0. really liked some idea aspects of 2.0 when announced but then they just ruined...
    6. Reven_Arc

      So there are still people playing Starmade...

      ... please define "the whole power system are messed up"? ... if ask me new power 2.0 system is "ok" (although i also enjoyed the old system 1.0*). Personally: I don't like the new arbitrary-system-mass from QF-Config, or the power-generation-per-block (100-default) leading to Gigantismus =...
    7. Tsnonak

      So there are still people playing Starmade...

      ... please define "the whole power system are messed up"? ... if ask me new power 2.0 system is "ok" (although i also enjoyed the old system 1.0*). Personally: I don't like the new arbitrary-system-mass from QF-Config, or the power-generation-per-block (100-default) leading to Gigantismus =...
    8. Ithirahad

      Resources ReSourced - More fixes

      Gas giants will now display in their proper place on the map. (Thanks, IR0NSIGHT!) Special gas giant types are now more distinctive. Some potential performance pitfalls were resolved. Fixed issue where foreign mod block translator got confused and thought RRS Components were other-mod blocks.
    9. Ithirahad

      Resources ReSourced 0.9.7 - Bussard

      🛈 Please note that this is a beta release, and some issues are to be expected. 🛈 It is highly recommended that you install the Moar Void mod alongside Resources ReSourced. Zone sizes and mechanics are balanced around that mod's default config. Resources ReSourced overhauls aspects of the...
    10. DeepspaceMechanic

      Cerberus 2500 - Basic beam turret v1

      Just a cool-looking, triple-barreled laser turret. The gun part contains 2500 damage beam modules, distributed as such: lateral lasers=1000 modules each; middle laser=500 modules. The blueprint comes without thrusters; install it in environments where the "spawn on rail" admin option is...
    11. J

      ExtraEffects - 1.8.2

      removed test block
    12. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      PROGRESS UPDATE POST #66 Turret arsenal and engines done. Not really inspired designs, but at least the execution is elegant enough. And not at all well-thought-through choices in weaponry, but I don't care with this ship, I'm building it only for the benefits of the creative process. Those...
    13. Dr. Whammy

      Turret AI Volley Fire

      AI can't effectively use volley fire. This seems to be a limitation of the game's programming itself. As an alternative, you could use logic to simulate volley fire by either staggering the activation of separate turrets or staggering the activation of separate logic-controlled weapon...
    14. I

      Eviscerator Heavy Missile Turret mk1-2c

      Do you have a home base on brierie that is constantly camped by Kesh and friends? Then this is the turret for you! with ~2.5 million dps, it will shred everything*! More specific specs: Groups: 12 Damage per group: 417,578.4 Reload Time (per group): 2 seconds Total Block Count: 30324 blocks...
    15. J

      RealDebris 0.1

      Features Block Dropping Normally, breaking a block causes it to disappear into the void, but now, they are dropped into space! Pickup In Inventory Picking up a block will put it in the first named inventory of your piloted ship. Batching Blocks are batched to reduce lag, so if you break...
    16. TheDerpGamerX

      BetterFleets - Version 1.1.2 Release

      Changelog: Added a build icon for the Repair Paste Fabricator. Bug Fixes: Fixed an issue involving missing block textures causing an exception.
    17. TheDerpGamerX

      BetterFleets 1.3.8

      A mod aimed at improving vanilla fleet mechanics and expanding upon their functionality. You can order fleets around through the galaxy map by left clicking on their icons (hold LSHIFT to select multiple) and then right clicking to select an order. Also adds 3 new fleet commands: Artillery...
    18. M

      mektek's HUD and GUI stuff - 1st update

      - Adapted for resolutions above 1600x900 (Changed the positions of vertical bars, that should help smaller 16x9 monitors as well), vertical bars and arrow pointers no longer overlap - Added clean hotbar - Updated HP bar - Updated pointers (smaller, arrow pointers remained the same) - Added a new...
    19. Dr. Whammy

      Cannons are utterly broken, a PSA

      I don't know if they ever addressed this but the previous quickfire configs had basic hull and all other non-armor blocks set to quite literally "0" armor. This allows even the smallest cannon array to penetrate like a railgun despite having the damage output of a squirt gun. As such, a...
    20. Randomguy927

      Cannons are utterly broken, a PSA

      Basic is NOT an HP sponge when it comes to cannons. Single cannon blocks are doing over 40000 damage. Fire a single cannon block at a system brick and nothing will happen. Fire a single cannon at an arbitrariliy large cluster of basic hull and you'll pierce all the way to the other side. Despite...