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    1. Lone_Puppy

      I'm experimenting with modular shield and power at the moment. I'd be keen to hear your take on...

      I'm experimenting with modular shield and power at the moment. I'd be keen to hear your take on the subject. I'm a fan of modular design.
    2. Lone_Puppy

      Hey, I'm doing the same. :-)

      Hey, I'm doing the same. :-)
    3. Lone_Puppy

      Ah, I realise where I went wrong. Please disregard my last post. The link I went to was...

      Ah, I realise where I went wrong. Please disregard my last post. The link I went to was https://starmadedock.net/threads/captain-kirk-red-shirt-dave.19709/ I see I should have gone to your content pages instead.
    4. Lone_Puppy

      Hi AnnaShade017. Nice Avatar. I stumbled onto your skins for Kirk & Red Shirt Dave today. I...

      Hi AnnaShade017. Nice Avatar. I stumbled onto your skins for Kirk & Red Shirt Dave today. I tried downloading the helmet, but no luck. Perhaps the file is missing or changed. Cool skins. :-)
    5. Lone_Puppy

      Ship Movements in Galaxy Map

      True! Perhaps a last known state or make it an admin only function of servers. As an admin you can query the database for locations already, so it would be handy having a graphical view.
    6. Lone_Puppy

      Ship Movements in Galaxy Map

      Hi Schema, Any chance we can get visibility of ship movement in the galaxy map? I would expect some kind of cost, like having to by the scanner computer and the blocks limiting the range or something. Customization of the icons would be handy too. It would be great to see everything colour...
    7. Lone_Puppy

      Rails should trigger area controllers and detect gates

      Yeah I thought of a way to do this, but didn't have time to type it out. He could build some kind of measuring system incorporating the area trigger and multiple logic AND or maybe OR blocks to enable/disable activation blocks placed strategically along the rail. This would require him to fly...
    8. Lone_Puppy

      Rails should trigger area controllers and detect gates

      Anything docked will be ignored by area triggers. I've been plagued with this issue in sorting out my mech. I've not been back to it for a while since the magnetic/touch rail connect. It made my trick for aligning no good. Oh yeah, I tried area triggers with my tram to get it to stop at the next...
    9. Lone_Puppy

      SMEdit

      Anyone heard of any further developments of this tool or another? I wish the Schine guys would take this onboard and maybe integrate it into the game itself. It's so much more convenient editing with a tool like this.
    10. Lone_Puppy

      Dev Blog : December 23rd 2015

      Thank you for an awesome fun year! Have a great holiday break guys! You deserve it!
    11. Lone_Puppy

      StarMade v0.19538 - New Thruster Mechanics

      Finally my modular freighter is practical. The engines are no longer for decoration. :-)
    12. Lone_Puppy

      Cargo Improvements

      I built my cargo ship containers on a 1 to 1 ratio for cargo. This is what I was expecting, so now I have what look like unnecessary and really huge cargo containers. I even built my freighter with the mass in mind, knowing it would likely be a clunky hauling machine. The up side is, my...
    13. Lone_Puppy

      StarMade v0.19519 Cargo & more

      Yay, cargo....! :-)
    14. Lone_Puppy

      Salvage storage across entities - Removable cargo pods

      I've been wanting storage across entities recently. Here's hoping the new cargo system will take care of this issue.
    15. Lone_Puppy

      Change cloaking mechanic and make it take less power.

      The visibility effect sounds very Star Trek. I like it! :-) Hmm... Where can I find these doom cubes. :-)
    16. Lone_Puppy

      Toggle Area Trigger Visibility in Build Mode

      Ideally, I would like a true ghost mode camera. That can be aligned to an entity for easy tracking control. That way, my camera man is not targeted when recording battle tests or testing AI.
    17. Lone_Puppy

      StarMade v0.19498 Slabs & New Blocks

      I would think that they would focus on the angled surface, so you can marry this up with a slab wall. This is what I'm hoping, so I can push out the windows in my cockpits. Nebula that does this and other things like eat away your hull would be a cool too! Or how about a creature that eats...
    18. Lone_Puppy

      Toggle Area Trigger Visibility in Build Mode

      Hi jayman38, Yes I'm aware, but this is not as flexible as using the build mode camera positioning. I can move around, through, in/out, as you do with build mode, but with the external camera it has limited plane/orientation movement.
    19. Lone_Puppy

      Toggle Area Trigger Visibility in Build Mode

      Hi Schine, Could we please have a way to toggle the visibility of the area activation trigger blocks in build mode. Something like a tick box to have the blocks visible/not, say perhaps an advanced option like the mirror option in symmetry building. The reason I ask is, I use to like making...
    20. Lone_Puppy

      StarMade v0.19498 Slabs & New Blocks

      I like that! :-) I wish I could watch Firefly from the alternate reality(s) where it wasn't cancelled. I'm sure the Reavers would have been explored a lot more and we would have discovered that under their rough, savage like exteriors, they're just really nice guys who just want to be your bestie.