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    1. Lone_Puppy

      LP USD 01 2016-01-30

      Hi Fellow StarMade players, I've only learned just recently that it has already been discussed at length over the past year (not sure how I missed that), and I also learned a few days ago that Bench's design has become the official standard. Either way, this is my take on the USD. I used...
    2. Lone_Puppy

      Open Beta of New Launcher

      Great idea. That could be handy for a lot of software/games. :-) The dev team responded to a query I made and said that they could write into the launcher a command line option to allow multiple install folders to handle the different installs. That way all you need is a custom shortcut with...
    3. Lone_Puppy

      Open Beta of New Launcher

      You're awesome! Thanks for figuring that out. :-) I'll give it a try.
    4. Lone_Puppy

      Open Beta of New Launcher

      How can I run multiple launchers (instances) for multiple different installs. A convenience I'm used to for video production and quick and simple startup of a sandbox to export/import blueprints. Video production I can run 2 or 3 sessions and a server on my desktop no issue. Then I can have...
    5. Lone_Puppy

      Open Beta of New Launcher

      Woohoo.... a new toy! :-)
    6. Lone_Puppy

      Shield Emitter Block Alternative Idea

      With the rapid updates these days, that could be sooner than we think. :-) One thing I should do is flesh out the idea a bit more. If it were implemented, the mass of the ships would go down and would only require power. Have a shield you can activate/deactivate with & without logic would also...
    7. Lone_Puppy

      Shield Emitter Blocks: The solution for "Gigantism" and fighters.

      Hi apelsinsaft. Your idea inspired me to think of an alternative. Shield Emitter Block Alternative Idea It's not as well fleshed out as yours, but the guts of the idea is use a similar method to the area activation trigger/controller.
    8. Lone_Puppy

      Shield Emitter Block Alternative Idea

      Just read an interesting idea for shield emitters by apelsinsaft. Shield Emitter Blocks: The solution for "Gigantism" and fighters. I like the idea of an emitter, but I thought of a different implentation. If it were me, I would use the same principle as the area activation blocks. This...
    9. Lone_Puppy

      Drone Wars Competition

      Cool, another competition. :-)
    10. Lone_Puppy

      Criss' Thread

      Ah thanks! I wondered what that was when I saw it further back in the thread.
    11. Lone_Puppy

      Criss' Thread

      OMG. I just stumbled onto this thread searching for who created the freighter in the tutorial. By the way, who did create it? How about a contest for building a standard design for the docking portal or poratls? A standard that players can adopt/adapt into their designs to be compatible with...
    12. Lone_Puppy

      Rhombicuboctahedron Planets?

      My ships are not titans, so they get eaten by stars if I accidentally enter the corona.
    13. Lone_Puppy

      Rhombicuboctahedron Planets?

      True! For me the more sides is purely for the aesthetic of looking like a planet, but the dodecahedrons are ok for that now with 12 sides. I think a giant cube planet would be a simpler option, but the original flat disc planets were the simplest. For a cube the gravity alignment would then be...
    14. Lone_Puppy

      Rhombicuboctahedron Planets?

      True. Why I put in there "something similar". I prefer the rhombicuboctahedron with 18 squares myself, but the truncated cuboctahedron would also be ok.
    15. Lone_Puppy

      Rhombicuboctahedron Planets?

      Hi Guys, Could Rhombicuboctahedron shaped planets be a possibility in the future? It would give 18 square platforms, for people who like square building surfaces. Not sure what you'd do with the 8 triangle plates, but I'm sure people would work it out. Rhombicuboctahedron...
    16. Lone_Puppy

      StarMade v0.19549 Faction Permissions, Player Protection, Streamlining, and Fixes

      Personally, I like the idea of the docked thrust added to the primary entity. This allows for completely modular design and makes more sense to me. I don't really understand the game mechanics for it at the moment, but would like to see a Wiki or something that has a detailed description like...
    17. Lone_Puppy

      StarMade v0.19549 Faction Permissions, Player Protection, Streamlining, and Fixes

      Thanks Criss. NTIMESc mentioned the new bindings to. I'll create a completely new install so I can start to adapt to the changes.
    18. Lone_Puppy

      StarMade v0.19549 Faction Permissions, Player Protection, Streamlining, and Fixes

      Thanks NTIMESc. I'm not concerned or worried about my config being overwritten. I just wanted to know the new key binds so I can start using them. Maybe I didn't look hard enough on the key list. Now I can get back into it. :-)
    19. Lone_Puppy

      StarMade v0.19549 Faction Permissions, Player Protection, Streamlining, and Fixes

      I don't have a problem with new bindings. I only have an issue with when I'm in flight mode and I roll left, I suddenly find myself in build mode. Not fun when I'm in battle or manoeuvring. Are there other keys assigned to rolling left/right?
    20. Lone_Puppy

      StarMade v0.19549 Faction Permissions, Player Protection, Streamlining, and Fixes

      Um, I see the ship mode (flight/build) key has been changed from [space bar] to [Z] key. Don't know if anyone else has tried this, but when you want to roll left, you get put into build mode. Also, when you transition from build to flight mode, the ship rolls left. I find this kinda problematic...