Search results

    1. NeonSturm

      Cargo docking modules

      Each container\'s primary item is put in some container-variable which can get read by some holographic projector next to it (if more storates are next to it, show the item for the storage below first. Furter away holographic projectors show the second and third item, etc. Or make a simple...
    2. NeonSturm

      Bullet Proof Glass (Hardened Glass)

      Why are there no point-to-point transporters? Would be a lot more fun. Also AI should re-activate if it got automatically (not manually disabled) and you leave.
    3. NeonSturm

      Item Changed Bug

      It happened to me too. After I quckly dragged items around and when I undo some blocks while I have them on slot 1 and 3 with something between, etc. But not always.
    4. NeonSturm

      Improved hulls

      I propose small support ships with very thick armor plates flying around your ship and replace hull segments which have
    5. NeonSturm

      Smaller numbers?

      +1 to convert numbers, -1 to change numbers. 1423A145 -> 14m2 (14m means 14 million and the m2 200k) 1201 = 1k2 1000k2 = 1m 1255k = 1m26 Always display the biggest 3. the third can be 1 larger because of rounding (max. 1% difference to real value) And put k (kilo), m (mega), g (giga), t...
    6. NeonSturm

      Series of ideas - shields/focus fire/debris

      It should not require 200 clicks (like weapon cpus each time a block get destroyed) to configure.
    7. NeonSturm

      Soz, I accidentally an overhaul.

      Megacrafter 127
    8. NeonSturm

      Shipyard

      I like the idea, but the implemention details are too raw. The easiest way to code this (almost the code itself): A list of build spots - 1st: Core - if finished, create up to 5 more build spots around which are not closer to the core coordinates in either x/y/z Abbort creation if there...
    9. NeonSturm

      Turn as a character

      Just place a docking module and core at the hull. Then use your arrow keys (default) to move to the next ship = Entry + Teleportation :)
    10. NeonSturm

      Warp, Gates, and FTL: the merits of each

      first server with working first server with working warpgates sun-world.at:4242 I miss something. If you warp, you are placed randomly in the destination sector. The sector has to be emty from stations (except the station or !planet! you build your gate on) There is description for what...
    11. NeonSturm

      Cargo docking modules

      We need ships without main block or AI module, but can\'t be controlled by players then and might disappear after some minutes if not docked an AI module should dock to you if you fire a docking beam at a smaller ship (not planet/base) - without hitting a docking bay - and replace the main...
    12. NeonSturm

      3rd person view!

      did you try F11? for me, it enables build mode style view, but only spectrating and moves your own ship as you move the camera. It would be good to have 6 keys assigned to 6 cockpits in different directions.
    13. NeonSturm

      Bugs ruining player experience

      what does repair_sector do to player stuff? Like home planets? http://imgur.com/a/XaJUk#6 My ship with 3 Plex-Stores exists in a parallel dimension now. Only light rays connect it to our universe. It had 3 Krull blockers (from my own re-stocked shop), some LvL5 ores and about 500-2000 from...
    14. NeonSturm

      Advanced build mode changes

      Last image, but please split \"set\" into set(x) and [align to] Sometimes you just want to unset a symetry for 1-2 blocks and not set it again or randomly missclick another plane instead. Maybe make planes not primarily white, but a very transparent RedGreenBlue for xyz.
    15. NeonSturm

      Raming

      Why is that not just handled by collision spheres around objects which push each other away? The closer your bubble/box-borders get to each other, the stronger the force - until all thrusters are uselees against the mighty force of ANTI-LAG :)
    16. NeonSturm

      Raming

      Desintegrators on deleted hull spikes.
    17. NeonSturm

      repair bay at shop (wades idea)-->repair block on ship

      Seems like a fair punishment for creating lags XD Buying blueprints should take blocks, not just credits. If over-sized ships were more rare, you will have more fun with them (after the enemies, shields and amcs got balanced).
    18. NeonSturm

      AMC fix

      You really like shotguns, do you? If the grid increases from 101 to 102 blocks (25dmg/2s -> 25.2dmg/1.99s) it would increase by 0.1 dps per block. you multiplied by time where you should have divided.
    19. NeonSturm

      Advanced build mode changes

      The first thing we need is an auto-rotator checkbox: It dedects if wedges will get placed somewhere were only 2 blocks are adjacent and rotate it to fit. Same with corners and dock slots ... Automatically selects blocks, corners, wedges - whatever fits - if you have the same color and...
    20. NeonSturm

      Ideas: Core- System, Hull-System, R&D

      You want no single-point of complete failure (main block), correct? What we really need is not a hull-regenerator (a 1-shot-killed hull segment is beyond repair anyway), but something between shields and current hull blocks.