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    1. NeonSturm

      more Engines

      You could make it with different shapes. speed limit = z(depth) / (x+y-1) accelleration = x*y - x+y +1 turning = math.pow( x*y*z, 1/3 ) or similar
    2. NeonSturm

      Ship Core Sizes / Class of ship

      What, if you can set your turrets to ignore friendly ships smaller than certain size or have certain properties? -> You could rule your sectors!
    3. NeonSturm

      Favorites and Excludes for buying/selling

      Option A: Add a Favorite section where all items - which are marked as favorite items - are in. If 3 items share a subtree name, add a horizontal line between these and others. If 5 or more items share a subtree name, put these on top of the list and make a + switch. Also make an exclude...
    4. NeonSturm

      Complete weapons systems remake

      Do you sugest a color-module? I love the concept, but I don\'t know if I like the details and consequences from the current state of your suggestion. Is the first post describing this?: Charge block = Wiki: SD_pc1.3_Power_Tank, but fills up a per-array value instead of the ship-value...
    5. NeonSturm

      Starship Core TYPES / and specialties

      I prefer modules-requirements (like CPU) over core restrictions too. But maybe we could get bigger (more expensive) versions of blocks (a 2x2x2 or 5x5x5 block) to reduce lag from large ships ;)
    6. NeonSturm

      Soz, I accidentally an overhaul.

      I do like the idea of huge ships taking massive amounts of damage when entering the atmosphere as well. What is huge? 100 metres? or >50? Maybe ships with more than 1 million energy production. Ehmmm... I would prefer a LUA-AI Module xD Then the Community could write the Codes for all...
    7. NeonSturm

      Engine Idea.

      You can somehow limit max speed differently for different ship types. Just increase the decay (server setting) and you need a lot of thrusters - the higher the speed, the more thrust you need to compensate for the decay (=percentage of current sped). Cloak-jammed ships are very limited. 1...
    8. NeonSturm

      Engine Idea.

      Velocity could expire faster while in combat mode. Thrust nerf would make small ships (dodging) even harder.
    9. NeonSturm

      Things that need to be unique to this game.

      Also, this entire suggestion sucks. It asks for a crash similator that allows tiny ships to smash holes in large ships, with no considering of shields or anything. your shields could block kinetic energy from crashes. if you have enough power left.
    10. NeonSturm

      Need Ideas

      Is there an Enterprice? Which one? ;) No, let\'s make a borg-cube... Or Atlantis from Star-gate. I am working on my first big ship. Can somebody tell me how to make a bubble of plex-gates look more round and how to make it faster? (btw: would be fun if they automatically let your own...
    11. NeonSturm

      Series of ideas - shields/focus fire/debris

      Maybe shields can stay at 30-70% charge if you don\'t charge them before combat. But completely off shields are a bad idea (maybe except for cloak, but even then you should have 5-10%). You can avoid Focus-Fire hits if you space all blocks out, put 1 armor block on front (and maybe back) of...
    12. NeonSturm

      Space battles should be more epic

      I like the idea of not allowing diagonals they should disable each other. A lot of bombers could drop bombs and instantly re-cloak. Is it effective enough? (if you want to kill a few turrets inside an array to win easier with your big ship) Can we not just increase the per-build...
    13. NeonSturm

      Plasma gates for hangar

      But what would be cooler is too have a constant transparent blueish effect. Call it whatever u want but tranparentish hangar doors = AWESOME! Water - just 1 cr per block. Sadly it has the same weight as everything and blocks objects :p
    14. NeonSturm

      Feedback: Cloak and RadarJammer

      This. Please do not nerf it to hell with other changes.
    15. NeonSturm

      New weapon: Railgun

      I like the idea. Can I make a cloaked ship which get 1 shot off and instantly re-cloaks during reload? :)
    16. NeonSturm

      Remote Controlled Doors, Extra Action Slots and Sequences!

      Awesome. I already thought about remote-controled flex-doors. You can make a hull of flexes and get 2x or 3x the shield power for an equal number blocks (the hull below the flexes is a docked ship. Maybe you can make a ship made of flex doors, move to the enemy and close all -> trapped...
    17. NeonSturm

      advanced space travel

      Warp should not be a seperate world, but after each edit, each object could update some kind of preview (low resolution) of itself with simplified holes in it\'s shape. While warping do others look (or you to others) a bit like a ghost. What do you think about this?: Increase your own...
    18. NeonSturm

      Armor-An Alternative to shields

      My suggestion - Conclusion: (maybe) Add local pre-shield Impact-shield-blocks which let incoming missiles explode a bit away from you (you can still take splash if it is too close or the missiles too strong) The shield blocks more dmg the higher the charge% (charge level) reloads...
    19. NeonSturm

      A suggestion on current planets (includes shape changes but not gravity changes)

      Can planets not have real gravity? (draws you toward the center) You can still escape with terraform - if you are not on another player\'s home planet\'s prison.