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    1. jzimmerman4

      Space dwelling creatures

      I wouldnt mind seeing the \"space whales\" from the Avengers as a mod once this game is released.
    2. jzimmerman4

      Flyable asteroids (And planets?)

      You can build an asteroid ship: http://www.youtube.com/watch?v=Qwzgvdc2d3w
    3. jzimmerman4

      The comprehensive StarMade suggestion

      100% agree with warp nodes but there should also be a FTL/ warp drive for short range fast travel. And adding on to what you said about system combat, in general everything in a star system should be larger but more rare.
    4. jzimmerman4

      The comprehensive StarMade suggestion

      I just feel like it would be near impossible to find a your own base if you had to search a 25X25X25 km cube for it. Maybe there can be sub sectors or something that are the saze of a planet. Also, having multiple planets in one sector would cause many problems when trying to load in a base...
    5. jzimmerman4

      The comprehensive StarMade suggestion

      Love the ore/relic/mineral ideas as well as most everything you said about a galaxy. The only parts I disagreed with is that sectors shouldn\'t be as big since they are used manly for navigation purposes. I also thing that the outer and inner galaxy should be more varied, like one dangerous...
    6. jzimmerman4

      A Galaxy Burning: A Starmade Fiction (Chapter #12)

      I do not believe so... and I have seen some huge wall of texts out there
    7. jzimmerman4

      A Galaxy Burning: A Starmade Fiction (Chapter #12)

      You should post each chapter in the OP as well as on the thread so that people don\'t have to scroll through tons of comments to read the whole story.
    8. jzimmerman4

      Can someone explain this madness

      Now that is an accurate description!!
    9. jzimmerman4

      Ships maneuverability and powers

      Currently Thrusters are most efficient if you set them up similar to power modules, they just do not get as much of a boost.
    10. jzimmerman4

      Command Blocks / Fleet & Unit Control / Antena Blocks

      Great idea! The only things I would change is that you should be able to set the frequencies quicker (be like how activating and undocking AI is now). I also think that there should be another block designed to block the transmission. This would be done by a player typing in his enemies...
    11. jzimmerman4

      Kro's build-a-ship Workshop

      Inspired by your design I desided to create my own mech: http://i.imgur.com/CsWeP8H.png Id love to duel sometime!
    12. jzimmerman4

      Kro's build-a-ship Workshop

      Nice. Hope it resembles a drop ship since I imagine these to be used for land battles.
    13. jzimmerman4

      Kro's build-a-ship Workshop

      I really like this! It combines a mech and tank together really well, I plan on using it.
    14. jzimmerman4

      Blending plex doors

      Thanks! I will deffenetly check out your guys\' stuff.
    15. jzimmerman4

      The Vaygr Empire [Member of the PACT]

      I have always been curious as to the dimensions of the Thunderhead. It is hard to estimate off of a picture.
    16. jzimmerman4

      A Galaxy Burning: A Starmade Fiction (Chapter #12)

      How you incorporated mobs into the story = +1. Reminded me of Dead Space.
    17. jzimmerman4

      Damage Overlays

      Nice!! I really like it. Currently I\'m using one that turns the hull orange but I think I will like this one even more. Can\'t wait to use it ingame.
    18. jzimmerman4

      Damage Control Block

      http://star-made.org/content/repair-modules-and-ghost-blocks Personally I like this idea more because it utilizes the repair beam.
    19. jzimmerman4

      Thanks Schema!

      Preach it Vinstar!!
    20. jzimmerman4

      Command Blocks / Fleet & Unit Control / Antena Blocks

      I say yes! This would be a really neat feature that would add a lot to the game. You might want to come up with some possibilities on what you can order your ships to do.