Search results

    1. jzimmerman4

      A Galaxy Burning: A Starmade Fiction (Chapter #12)

      Currently I am planning on going to the School Of Mines or the USAFA for military robotics. Pretty much real life AI
    2. jzimmerman4

      I have found the answer to the Big ship vs. Small ship Debate!

      Big ship without turrets should = a few small ships. One has more DPS and shields other has maneuverability and acceleration.
    3. jzimmerman4

      A Galaxy Burning: A Starmade Fiction (Chapter #12)

      Awww yea. Love this chapter!!! Possibly my favorite so far.
    4. jzimmerman4

      Brotherhood Republic Fleets

      Mech1_dropship: My first attempt at a drop ship. Has the ability to land on planets to deploy the 8 Mech1s and single Siren for air support. This will truely be something to fear once we have land battles.
    5. jzimmerman4

      Suggestion for (Oh God) Big Ship Vs Small Ship.

      It is a good concept though.. Just doesn\'t help with the current problems we are facing in game
    6. jzimmerman4

      A way to improve performance

      I agree. It is a really neat feature... In theory. In the game though it makes large ships appear to fall away from you when you buy them at a shop and makes planets hard to find since it is constantly moving.
    7. jzimmerman4

      Lander module with special thruster/hover sub-system

      This would be really nice to have once hover blocks are released. I feel like it should just be incorporated with the hover block though.
    8. jzimmerman4

      Sloped Turret docking units.

      +1 because one of my new ships will need this.
    9. jzimmerman4

      Shields only absorb a Percentage of damage.

      Here is an idea I had that incorporates the OP So first off hulls use hull armor absorption Second, hulls are fully affected by shields (shields absorb 100% damage is shield block is shot) And thirdly, if any block besides hull (or plexdoor) is hit, shields only absorb a percentage of damage.
    10. jzimmerman4

      Suggestion for (Oh God) Big Ship Vs Small Ship.

      I feel like this will make capital ships even more powerful and fighters even weaker which isn\'t a good thing.
    11. jzimmerman4

      Shield Overhaul and Sundries

      Hull absorption is the best solution but what if we combine multiple ideas. So first off hulls use hull armor absorption Second, hulls are fully affected by shields (shields absorb 100% damage is shield block is shot) And thirdly, if any block besides hull (or plexdoor) is hit shields only...
    12. jzimmerman4

      Kro's build-a-ship Workshop

      Nice work. Can\'t wait to download it to get ideas for my drop ship. Oh and forgot to ask how many mechs it holds.
    13. jzimmerman4

      Gamemode ideas

      +1 I would love to see this eventually added into the game! a hard core mode would be fun to (only one life)
    14. jzimmerman4

      Shield Overhaul and Sundries

      +1 to having both shield types in game.
    15. jzimmerman4

      Shield Overhaul and Sundries

      Personally I really like skin shields as they have as really nice effect and bubble shields can be kinda ugly. Using your suggestion though and making it so the shields are divided up around the ship would allow for more strategy to be used which I do support.
    16. jzimmerman4

      Brotherhood Republic Fleets

      I like to build my own ships since using smedit isnt a challenge... just cheating. Though it is a good way for beginner players to learn how to create large ships
    17. jzimmerman4

      Brotherhood Republic Fleets

      I didnt use smedit for my ships if that is what you are referring to. Well besides moving the core to make it more protected on the prototype.
    18. jzimmerman4

      Brotherhood Republic Fleets

      Mech 1 (v1 -> v2 -> v3)
    19. jzimmerman4

      The Figurehead

      I like it though the front \"wings\" looks a little flat so maybe you want to make it slanted like the side ones are.
    20. jzimmerman4

      Planetary Bonuses

      How about regenerating ores. In a game i use to play (Runescape) the ores would regenerate, higher level ore= longer regen period.