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    1. jzimmerman4

      Zimmerman textures

      Of course! I am very close to finishing all of the bump mapping.
    2. jzimmerman4

      Brotherhood Republic Fleets [Full Burn]

      A little Beowulf design work eye candy: some cables to power the side cannons. Have some neat stuff in process for the center of the ship although I am still not sure how to armor it.
    3. jzimmerman4

      Zimmerman textures

      Adding bump mapping.
    4. jzimmerman4

      The Brotherhood Republic

      Welcome aboard then Airman Garethal! Ill set up a dock and spawn in a fighter or two on NASS for ya.
    5. jzimmerman4

      Brotherhood Republic Fleets [Full Burn]

      Since I used quite a lot of hull on this model it only goes around 20; however, if you make a smaller ship, or add more push blocks, it is possible to get to the servers max speed.
    6. jzimmerman4

      The Brotherhood Republic

      Not really. The Republic is just focusing on building at the moment so thanks for your application, I will make sure to contact you once our military becomes more active. aka when battles can actually be fought in StarMade without major lag.
    7. jzimmerman4

      RefiDesign Shipworks

      Those buildings are so cool looking!
    8. jzimmerman4

      Brotherhood Republic Fleets [Full Burn]

      Added 2 self propelled missiles which can be armed and launched from the safety of the bridge.
    9. jzimmerman4

      Brotherhood Republic Fleets [Full Burn]

      Haven't tried cloak but jammer didn't work sadly. And yes more blocks will make it go faster so im probably going to weaken my reverse to make the normal cruise faster.
    10. jzimmerman4

      Brotherhood Republic Fleets [Full Burn]

      Result of some cruise tests. Has the ability to cruise while you enjoy a hot cup of cocoa. I may do some more logic on this ship (self propelled missiles) and make it fully logic active.
    11. jzimmerman4

      Push Effect + Clock = Cruse Control!

      Flew the Pile O Junk Cruise Ship into a sun so I did a remodel using this concept. Got a nice interior now but it can only cruise at around 30 and reverse at 10. Oh and there are two self propelled missiles on there. Lecic I wonder if I could achieve turning some how. Does anyone know if...
    12. jzimmerman4

      (Shader mods) Bearish's Super Mega Mod Thread of Doom

      This sure as hell tickles my fancy! lmao This looks amazing and definitely should be in the game.
    13. jzimmerman4

      Push Effect + Clock = Cruse Control!

      Had some fun with this and created a small little cruise ship that can go forwards and backwards.
    14. jzimmerman4

      Push Effect + Clock = Cruse Control!

      Thanks for this. I am curious as to what role the or gate does.
    15. jzimmerman4

      Starmade Logic Tutorials

      Nice. Would you be able to post a picture of it so that I may use it?
    16. jzimmerman4

      Starmade Logic Tutorials

      I am having the same problem with not being able to turn off a repeating circuit/clock. It would be great to know how to do this for the base defense system I am working on.
    17. jzimmerman4

      Ejection Block / Explosive Bolts

      It certainly would be, maybe not as fun for us people who like messing around with logic though. :p
    18. jzimmerman4

      Brotherhood Republic Fleets [Full Burn]

      Since I have the space now I definitely plan on doing something really similar!
    19. jzimmerman4

      Brotherhood Republic Fleets [Full Burn]

      Deciding to change the middle section of the Beowulf to provide more room for interior and because it fits the ship better. Here is the shape it will be (details to come) Edit: not sure how to do armor for the new center so some suggestions would be nice.
    20. jzimmerman4

      Ejection Block / Explosive Bolts

      Neat idea but yes it can be done with logic. Here is my little test which provided good speed and pushed the projectile in a straight line. Also, a neat feature of this set up is that it can be activated from inside the projectile aka escape pods. In this test I have the dock linked to a...