Go to the "Community Content" tab. It's a subforum of the "forums" tab.
Click on the sky-blue button in the upper-right-hand corner of the screen that says "Add Content"
Fill in the necessary information for your blueprint; maybe a picture or two (they help a LOT). Don't forget to add ship stats...
Oh no, you mistake my means. When I say "effect" in my post there in reply to him, I used it two different ways that both warranted such appropriate uses based on their contexts.
I'm not specifically interested in changing the damage functionality of damage beams (though I did mention it as...
While that picture is cool and your design is definitely creative, it doesn't solve the problem here. The problem is that the damage beam's beam effect does not scale in size to its weapon array. We should not be forced to make these "lattice arrays" just to have a logical-sized damage beam for...
Title explains it all. You know how even giant damage beam arrays have really tiny beams emitted from them? Yeah, not fun. Make them scale and be bigger, like AMC bullets!
This is very true. Every time one of these patches come out I quickly find multiple game-breaking bugs that seemed quite obvious to notice if you really play the game. I build ships and turrets a lot (playing the game) so I notice these things very quickly when, for example, testing my different...
You probably don't want to do this, given that it would be just like the lighten tool when in adv. build mode. We all know that makes it very hard to distinguish blocks like white hardened hull.
If turning all your settings down to minimum doesn't solve the issue enough itself, I really think...
Incorrect. Your argument in that post was that you don't think the accuracy of damage beams is a problem. You also implied that they shouldn't be used as anti-fighter weapons by AI turrets. I disagree completely. They have many uses against fighters if their accuracy is readjusted to be better...
I think something else that's cool is that Omni looks like the common portrayal of Jesus and Kupu looks like Obi-Wan Kenobi from Star Wars :p
Also the upcoming new textures; AWESOME!
Long ago I remember schema saying he planned to eventually remove plexlifters in favor of people using "gravity elevators"
if you ask me however using gravity-shifting tubeshafts is not much of an elevator system because you simply fall so fast it's hard to control your fall effectively...
I agree with OP that a lot of in-game mechanics are not working as well as they could be for optimum gameplay balance. However, "broken"? I think that's going too far and not true. Shields actually work pretty okay now, which is a big plus for me, and weapons in general aren't that bad either. I...
Perhaps this is true in singleplayer, but in online play, I've found it's actually very difficult to hit small ships when also in a small ship and using damage beams, mostly because the combination of server lag + constant physics updates + the messed-up crosshair targeting (when the target...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.