Title explains it all. You know how even giant damage beam arrays have really tiny beams emitted from them? Yeah, not fun. Make them scale and be bigger, like AMC bullets!
They have been called Amc's for a very long time... No wonder it still lingers in our minds.Oh, and please don't ever, ever, ever use the name AMC again, they just are called cannons now.
Having the damage spread out over multiple blocks would be cool but it would be troublesome for the Devs. I personally wouldn't mind having mega beams only hit a single block if it made it less complicated to code (at least it would look awesome)And if the output was massive the beam would be massive and the damage would be spread out over multiple blocks. THEN WE CAN FINALLY HAVE MASSIVE DEATHRAYS OF DOOM! MWAHAHAHAHAHAHAHAHAHA!
While that picture is cool and your design is definitely creative, it doesn't solve the problem here. The problem is that the damage beam's beam effect does not scale in size to its weapon array. We should not be forced to make these "lattice arrays" just to have a logical-sized damage beam for a large weapon. Again, we don't want unofficial halfway-there shortcuts, we want official and authentic solutions to this issue.I see no issues with the current system. The beam is small because if you have ahuge beam comming out of a single block then it can only hit a single block, if you want bigger, you need a latticed array.
Imma just leave this here.
Then how do you explain why cannon shells scale in size to their weapon array? Should they have to be spammed out of multiple small outlets to make sense to you?The beam is small because if you have ahuge beam comming out of a single block then it can only hit a single block
I must say, that disagreeing with Orphaniel, and then stating you can get a wider damage effect in another way, is quite controversial. After all, you seek for the beams to become larger, and have their damage spread out. But this is exactly what a lattice array would do. I myself, would prefer larger FX, but the system Orphaniel mentioned works as substitute in the current state of the game.While that picture is cool and your design is definitely creative, it doesn't solve the problem here. The problem is that the damage beam's beam effect does not scale in size to its weapon array. We should not be forced to make these "lattice arrays" just to have a logical-sized damage beam for a large weapon. Again, we don't want halfway-there shortcuts, we want solutions.
I dare say you have missed the point of this thread.
Then how do you explain why cannon shells scale in size to their weapon array? Should they have to be spammed out of multiple small outlets to make sense to you?
FYI beams can do wider damage too with explosive effect.
Oh no, you mistake my means. When I say "effect" in my post there in reply to him, I used it two different ways that both warranted such appropriate uses based on their contexts.I must say, that disagreeing with Orphaniel, and then stating you can get a wider damage effect in another way, is quite controversial. After all, you seek for the beams to become larger, and have their damage spread out.