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    1. Matt_Bradock

      Starmade Ship Showcases

      Man I wanna hack your vids onto the Youtube front page XD
    2. Matt_Bradock

      RefiDesign Shipworks

      Ref, I'd sign the Faustian contract with my own blood without a moment of hesitation for half your talent.
    3. Matt_Bradock

      Reveresed April fools: The new planets are real

      With a little tweaking of the terrain generation, there could be truly seamless, sphere-like planets you actually would have to look at really carefully to tell it\'s a dodecahedron. I love this new planet type to death! (And I love how the dev actually listens to great community ideas)
    4. Matt_Bradock

      Mushroom fleet charity livestream on the 5th of April

      That sentence explains it all. Those who want to deprive people of education know this too, that is exactly why they are doing it. Educated people also have a higher self-esteem, they are more likely to ask questions as they can easier tell apart the truth and the lies, and find the motives...
    5. Matt_Bradock

      Sioux Fleetworks

      I am left speechless. Not ust the design is incredible, all those ships actually are capable to standing their ground against anything in their class. Absolutely wonderful.
    6. Matt_Bradock

      StarMade 0.14 RELEASE

      Is it OK if I jump and sqeal like a tween girl at a One Direction concert?
    7. Matt_Bradock

      Cruise control

      I would kill to have that in the game! Like, really, even a joystick with an analog throttle can\'t do that, because somehow the throttle control only affects acceleration...
    8. Matt_Bradock

      A Galaxy Burning: A Starmade Fiction (Chapter #12)

      ...I don\'t know what will.
    9. Matt_Bradock

      My take on FTL

      I didn\'t thought about energy, but using it as a slingshot would buff the jump as less time or energy is required. (BTW: In StarTrek traveling toward a star will increase your warp factor This kind of FTL does not work like that. It is an instantaneous quantum link to the target location...
    10. Matt_Bradock

      My take on FTL

      Remember, my version doesn\'t calculate sectors. It\'s calculating the distance travelled. A sector is longer than 1 km, so I think the warmup scaling is all right, maybe 2 seconds/km tops. But there will not be any power during warmup. In order to evade any interference with the quantum link...
    11. Matt_Bradock

      Jumpdrives; Leveraging existing game mechanics

      So, the problems with jump drives are: 1. How to make it balanced? 2. What\'s gonna stop people from using it as escape from any hot situation? 3. How will it be viable in the existing game? http://star-made.org/content/my-take-ftl That\'s how. There are other resources in the game than...
    12. Matt_Bradock

      My take on FTL

      Well, destroying enough blocks in the FTL drive to drop the FTL capacity below the ship\'s total mass prevents jump. Most ships can\'T afford to take too many blocks from thrust/power/shielding/weapons so they will be around 1:1 mass/FTL capacity. Ships with a better ratio are supposed to be...
    13. Matt_Bradock

      My take on FTL

      As in the Q&A, some concepts about FTL drives/jump gates already popped up. I also came up with some ideas how to do it with a little balance. 1. Ship FTL drive: Make a block similar to thrusters, connected to an FTL Computer that can be quickslotted. The block would add a value displayed...
    14. Matt_Bradock

      Warp, Gates, and FTL: the merits of each

      As in the Q&A, some concepts about FTL drives/jump gates already popped up. I also had some ideas how to do it with a little balance. 1. Ship FTL drive: Make a block similar to thrusters, connected to an FTL Computer that can be quickslotted. The block would add a value displayed under Thrust...
    15. Matt_Bradock

      Hardened Hull vs. Missiles

      400 EFFECTIVE hit points are what you get with 200 hp and 50% damage reduction. 401+ damage per shot is enough to destroy any block in the game except faction blocks and custom reinforced hulls. This is why I usually put the faction block on turrets and drones right in front of the core. Sure...
    16. Matt_Bradock

      Starmade Performance

      ...Since the Java language isn\'t famous for its outmost efficiency with graphic rendering and physical simulation. There is a good reason very few devs use that language for resource-hungry applications. The fact Schema got this far using Java is by itself a near miracle.
    17. Matt_Bradock

      Faction Parody Recruitment videos

      Eurocorp: They have bugged everything and everyone Vaygr: GAAAAAAAAY *insert that ominous seal here* RA: train wreck (or acting tough with little success) Tartaran: the huge difference between player mentality and Incap\'s persona Brotherhood: Desert rose (a.k.a. forever alone) Lazarus...
    18. Matt_Bradock

      Cubatoms, cubatoms...

      Can the cubatom crafting system be the next that's fixed? On tight economy servers it could be a real lifesaver... if there are a few things fixed on it. 1. Sometimes a component is locked when splitting and you can't split any other block, just the type you did first. 2. batch refining should...
    19. Matt_Bradock

      More bugfixes (0.106)

      Can the cubatom crafting system be the next that\'s fixed? On tight economy servers it could be a real lifesaver... if there are a few things fixed on it. 1. Sometimes a component is locked when splitting and you can\'t split any other block, just that single one. 2. batch refining should be...
    20. Matt_Bradock

      More bugfixes (0.106)

      It used to be the other way around, the game had tons of issues with Nvidia cards and almost none with ATI.