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    1. Matt_Bradock

      Ship Docking "area too small"

      All turrets that were docked to a module facing downwards or sideways are disconnected and can\'t reconnect to the module. Error message is \"docking area too small\" but in fact, they now only accept turrets that have their core ON TOP (or on the correct side) of them to dock. When trying to...
    2. Matt_Bradock

      StarMade 0.09395

      All turrets that were docked to a module facing downwards are disconnected and can\'t reconnect to the module. Error message is \"docking area too small\" but in fact, they now only accept turrets that have their core ON TOP of them to dock. When trying to dock with a turret made like that...
    3. Matt_Bradock

      Akira Class WIP

      Good job so far! I\'m a hardcore Trekkie but I have yet to meet a build of manageable size fitting my taste (and the fact I can furnish the insides thus even make it PvP-capable helps with that a lot!) May I suggest using lava for the red(ish) and ice crystals for the blue parts of the warp...
    4. Matt_Bradock

      StarMade 0.093932: More Fixes

      Finally, absolute waypoints! No more zig-zagging between sectors, you can fly straight to target! Schema you\'re great! (This is why I love Indie game devs. They listen to the community!)
    5. Matt_Bradock

      StarMade Prebuild 0.093931: More Fixes

      Sooo now with server config, you can set missiles to gain the relative speed of the ship that launches them? Locking-on missiles can finally chase down a fleeing target even when going full speed? D1000s are even faster when launched from a moving platform? YAY!
    6. Matt_Bradock

      Stealth ship bugs

      I think some of the updates made it so you can\'t activate systems that consume more energy than your max energy, which is 20K without power tanks. Unless you have enough power tanks to store enough energy to run the cloaker+jammer for 1 sec, you gonna have a bad time.
    7. Matt_Bradock

      Stealth ship bugs

      First things first: the cloaker/jammer turns off due to lag spikes, when it keeps consuming power even if you don\'t see it, since during lag spikes no power generates. The single block AMCs... are you serious? OF COURSE the server CAN\'T handle calculating 1500-1700 simultaneous shots without...
    8. Matt_Bradock

      Turrets not firing at selected targets, set to any they track but do not fire.

      I also experienced that problem, except for me, they didn\'t even track. They did nothing; it seems to be a randomly occurring problem though, sometimes they work, sometimes they refuse to.
    9. Matt_Bradock

      Sideway turrets STILL upside-down

      Same thing. Pirate station turrets spawn inwards, often trapped inside the station\'s circular corridor; lateral ship turrets also spawn inwards, their core exposed on the outside. Getting in turret core in flight mode fixes issues most of the time, but you need to do that one by one...
    10. Matt_Bradock

      front facing missile arrays firing backwards

      both my D1000 and SD-BB missile arrays are firing backwards when fired. They were working perfectly before last patch, but since then, they fire the opposite direction they should be firing at. Any ideas?