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    1. Matt_Bradock

      Starmade just got S**t on :/

      StarMade is far from dead right now. As all the commenters before me stated, this game has some features Space Engineers lack. 1. Shields - minor but important feature. 2. AI - Starmade universe is actually inhabited, and also allows for the creation of drones and auto-tracking turrets. 3...
    2. Matt_Bradock

      Your guide to pirates

      AI, if accuracy not tweaked correctly, will be way more accurate than you are. That\'s a fact - use it to your advantage! Isanth-VI ships have an approx. 600 meter range, so if you have a turret that has more, you have the upper hand in a battle, because, due to the poor shielding the Isanth...
    3. Matt_Bradock

      New Years News

      I\'m a little worried about the mines tho. I hope they do have a timer of some kind that doesn\'t make then persistant, becase, honestly, we know where that\'s gonna lead. A few stealth ships piling up hundreds/thousands of mines in multiple sectors, and watch as careless travellers get toasted...
    4. Matt_Bradock

      New weapon: Railgun

      d1000 missiles would indeed make excellent railgun substitutes, if missiles in general weren\'t seriously underpowered not just by dps/block, but also by missile speed. Good luck ever hitting anything but a stationary target with a missile. They are easy to evade, the homing versions can be...
    5. Matt_Bradock

      New weapon: Railgun

      The above mentioned are hard to aim, easy to evade, the Pulsator version cannot be reloaded in combat, and is unusable by AI - also the projectile can be intercepted. Not to mention, THEY DO NOTHING AT ALL against proper shields. ??????. The purpose of this concept would be providing a capable...
    6. Matt_Bradock

      New weapon: Railgun

      This is a concept for a weapon radically different from all previous ones, yet relatively easy to realise using already existing resources present in the game. The Railgun would be an ammo-based weapon, the ammo being Dis-Integrator explosive blocks. The gun system would consist of 3 different...
    7. Matt_Bradock

      StarMade Prebuild 0.09471: Structure panel

      Able to activate AI on all docked units at once from the mothership, manage inventory in the PlexStorages on ship while being at the core? ...I just had a nerdgasm.
    8. Matt_Bradock

      StarMade 0.0947: Update Inbetween

      Does this new AI code also mean there will be a possibility to make your drones smarter too? Like, being able to give drones a \"go to sector x,y,z\" command which they execute properly, so we won\'t have to search half the universe to recollect them after battle?
    9. Matt_Bradock

      AI Using The Same 3 Ships

      Is there any way to have AI spawn bigger ships? Like, modify the \"favored cost\" for TG and pirate ships, or somehow enable level 2-5 pirates to spawn? Only level 1 waves spawn naturally in the current state of the game.
    10. Matt_Bradock

      Getting higher tier pirates to spawn

      The pirates are already using the custom ships, but only those which fall into a certain price range. Making more expensive blueprints spawnable doesn\'t make them spawn as AI ships, because they fall into a higher tier that won\'t spawn on default.
    11. Matt_Bradock

      Getting higher tier pirates to spawn

      Hi there! I need help with server tweaks and whatnot. I have a lot of bigger, better and meaner pirates ready to unleash on the server, but they are in lvl 2-5 due to their mass and price. Problem is, only lvl 1 pirates seem to spawn naturally. How can I get higher level pirate waves to spawn...
    12. Matt_Bradock

      StarMade Prebuild 0.09442

      ...You can always build one ;)
    13. Matt_Bradock

      StarMade 0.0944: Chain Docking, Balance, Fixes

      While I welcome the AMC fire rate going down as more blocks are stacked in the same group, I DO NOT welcome that the damage does NOT go up. In fact, it is a little lower (Personal test: AMC group, 422 damage, 105.2 reload pre-patch, 421.8 damage, 151.1 reload post-patch) for the same group. The...
    14. Matt_Bradock

      StarMade Prebuild 0.09433

      AI accuracy is at serveradmin\'s discretion. There is a line in the server.cfg AI_WEAPON_AIMING_ACCURACY, which is 10 at default (maximum accuracy) but can be lowered if you wanna bring back the old Stormtrooper AI (a.k.a \"can\'t hit anything further than 10 blocks away even if our lives depend...
    15. Matt_Bradock

      StarMade Prebuild 0.09433

      Shotgun ships got stronger now than ever before. Yes, I\'m talking about those lag machines with often thousands of single block AMCs on them. As in the shield/damage discussion, several comments were posted about their imbalance, and it still persists, actually became even worse The number of...
    16. Matt_Bradock

      StarMade 0.94: More stability and lots of fixes

      Just how upset the prebuild made me, I\'m soo satisfied with the release. Knowing it\'s actually one man doing all the coding, Schema is the God of Java - a title I only gave to Mojang collectively so far, but you just outdid them. I\'m glad that I can see this game evolve into something really...
    17. Matt_Bradock

      That was fast: first fruits of the test server (new pre-build)

      The prebuild did more bad than it fixed. For me, the game got basicly unplayable. Ships playing electrons (absolute position unable to determine) warping from one random spot to another after you exit them, sometimes the player becomes immobile after exiting a docked entity, and in some cases...
    18. Matt_Bradock

      ATI crash

      Strangely, a complete restart of my system seems to have solved the prolem. Might need to clear Java cache?
    19. Matt_Bradock

      ATI crash

      Starmade crashes upon reaching 100% on the load screen. First, when I have shieldhit and atmosphere shaders on, I get the sollowing screenshot: https://www.dropbox.com/s/23dhgz8ap2ztv8p/starmadecrash1.png My drivers and Java is up to date. When I turn off shader, and try to restart the game...
    20. Matt_Bradock

      StarMade 0.09395

      It\'s not the shapes, it\'s the direction the dockin module is facing. Modules facing the side or the bottom of the object they are placed on, can\'t accept turrets that have their cores at their bottom (as you\'d usually construct a turret). Instead, for example, downward facing turret docking...