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    1. Valck

      Server Crashing Occasionally (FileNotFoundException)

      Server crashed again, here\'s some additional system information: $ uname -a Linux s15info 2.6.32-042stab078.27 #1 SMP Mon Jul 1 20:48:07 MSK 2013 x86_64 GNU/Linux Ubuntu 10.04.3 LTS $ ulimit -a core file size (blocks, -c) 0 data seg size (kbytes, -d) unlimited scheduling...
    2. Valck

      A shop block and turret friendly fire

      ... that faction blocks do not stop your ship\'s turrets from hitting and depleting the shields of a friendly station. I\'m not certain about hitting friendly ships, but I\'d guess the game would handle them in the same way. However, the point here being that the AI badly needs some...
    3. Valck

      Food

      yes but with our limits of technology antimatter in large amounts can be quite....dangerous. I heard that being dangerous is the main selling point of Anti Matter Cannons.
    4. Valck

      Food

      ... we can\'t see any giant behemoth spaceships with AMCs in space around Earth doesn\'t mean there aren\'t any someplace else right now, July 2013, so that argument who said it\'s in the future? Erm, i dont think theres AMC\'s right now or giant behemoth spaceships. is a bit...
    5. Valck

      Disabling the purple outline of blocks - possible?

      in settings.cfg, change G_DRAW_SELECTED_BLOCK_WOBBLE = true to false. That should do the trick.
    6. Valck

      Server Crashing Occasionally (FileNotFoundException)

      This bug is still in the latest build; our dedicated server has been running fine continuously for a few days under little load, with just one or two players on and off. [Jul 18, 2013 9:51:56 PM] STDERR: [ERR] java.io.FileNotFoundException: ./tmp/ENTITY_SHIP_MOB_Isanth-VI_1372625323463_0.tmp...
    7. Valck

      Landing Gear/ Repulser Fields.

      Not sure what the Y-Wing reference has got to do with it, you may be confusing ships, mon general... the YT-2000 is a freighter ;) Except maybe that all the smaller Star Wars ships seem disproportionately small, as opposed to the disproportionately large large Star Wars ships. That said, +1...
    8. Valck

      Suggestions for a lot of stuff: Trains, maps, auto-pilot and more.

      I agree with everything on your list, even if most of it has probably been suggested before. I don\'t miss trains too much, but everything else is something I too would like to see. Especially the directional cockpits, along with the free-view camera aligned to the active cockpit, not the...
    9. Valck

      Turret docking is finicky

      ... before attempting to dock seems to help, too, provided you actually are in a faction and have faction blocks. Can\'t tell if this is a reliable workaround, but it did seem to do the trick for me the last few times I tried re-docking turrets.
    10. Valck

      Manual Navigation (Sectors) doesn't work properly

      ... half a year ago ;)
    11. Valck

      New Forum, Private Messages, Subscriptions

      Is it just me, or has the subscription feature gone missing... making it hard even to find the threads I posted in. Previously I got notification emails, but I haven\'t seen one of them in a while; in fact, the last one was from July 10, with several new comments made since then.
    12. Valck

      Server dedicated to blueprints.

      I assume you are parsing the uploaded ship files in some way to prepare them for being displayed. How about during that process, you render one single frame and capture that as a preview thumbnail? It shouldn\'t be too difficult to get the ship\'s max extents and position the camera in a...
    13. Valck

      Navigating with map

      Sitting still on a planet or station, you can clearly see the sun rise and set... it may just not be that obvious while you\'re maneouvering in space.
    14. Valck

      Navigating with map

      This explains why everything outside apparently moves, when in fact it doesn\'t.
    15. Valck

      Docking

      If hitting the docking module spot-on is difficult, it may be because your cockpit viewpoint is offset from the docking beam\'s origin (the core, I suppose). Try aiming from \"within\" the core, or place a cockpit roughly where the docking beam would usually exit the ship, if that is possible at...
    16. Valck

      Linux server: Could not read settings file: using defaults

      i even tried to chmod the server.cfg file to 777 PLEASE don\'t do that. Ever. chmod 777 allows everyone to read, but more importantly to write and execute that file. Meaning anyone could change the contents to anything they like, and then execute that file, which now may be a shell script, a...
    17. Valck

      Turret bug

      This is not a fix :) I\'ve had this same issue with (faction) turrets unable to re-dock once undocked. Even if it\'s just a simple thing to fix (which I don\'t know), I\'d call this a serious bug that needs looking into. Restarting the server was not necessary, in my case disconnecting and...
    18. Valck

      How to take and post a screenshot to the forums (Mac, PC and Laptop)

      Get rid of steps 1 through 3 and use the F5/F6 keys ;)
    19. Valck

      Issues with screenshots - not bugs, but suggestions

      No separate screenshot directory This is just messy, and possibly even dangerous - if you accidentally select non-screenshots if you're on a deleting spree... Naming/numbering scheme Numbering screenshots is never a good idea. If I delete random screenshots, the next shots will end up out of...
    20. Valck

      UI Interaction Impacts Multiple Layers

      Specific example: http://star-made.org/content/faction-menu-bug