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    1. Valck

      Sinistar Industries: Babylon 5 ships and other work.

      It's probably Garibaldi or Ivanova on another maverick run.
    2. Valck

      Read by Council Unconstrained Steering

      Exactly, see below... Hence "obviously"; What's wrong with the plane defined by the local forward- and right-vectors at the time of initiating a rotation? It's always there, and always perfectly obvious, and even astronauts could have it, too. "Dogfights" are a concept from aerial combat, and...
    3. Valck

      Read by Council Unconstrained Steering

      That's what I thought I was talking about, too : ) As an aside, this roll motion does not happen with turrets (obviously), nor in astronaut mode, so I won't accept "has to be that way because too complicated to explain" ; )
    4. Valck

      Read by Council Unconstrained Steering

      Basically just what you quoted already. If the problem stems from the inevitable dual-axis mouse movement, then I'd hope to see some automatic compensation for it, such that when I strafe left and yaw right to keep a target in sight, when my ship completes a full 360, it would be aligned to...
    5. Valck

      Read by Council Unconstrained Steering

      I don't think we're talking about the same subject. Regardless of plane models, moons, Khans or anything, at any time my ship does have a defined local coordinate system, and when I tell the ship to yaw around its local up-axis, I see no reason why it should also roll around its local...
    6. Valck

      Read by Council Unconstrained Steering

      Well then every space "sim" has to have got it wrong, from Wing Commander over Tie vs. X-Wing and Descent, right down to KSP... not that I'd quote any of them for accurate physics, but they somehow manage to not 'feel' that weird.
    7. Valck

      Read by Council Unconstrained Steering

      If steering ever gets an overhaul, I'd love to see that weird control component mixing removed. It's nearly impossible to control one axis only, and there is almost invariably an induced roll when yawing or pitching, and yaw and pitch when rolling. While it's mostly acceptable to have a slight...
    8. Valck

      Read by Schine Void Spaces

      As long as it is configurable down to fractional values, be my guest. In my book the void should have nothing but void (cf. first post in thread) for system after system, not "but 1-2 stations and an occasional dreadnought, and X, oh and Y and Z would be cool too", and if something does show up...
    9. Valck

      StarMade v0.19361 Flash Light, Ship Scores, On-Ship Spawning & Bugfixes

      Nice! Thanks for updating the manual download index page by the way. Get well soon - just don't hurry.
    10. Valck

      Read by Schine Void Spaces

      Another observation that struck me while crossing the void: The ship is brightly lit as if by some sun, when there is none. I have no idea how much of an effort it might be, but in my opinion removing the sunlight from void systems would add a lot to the atmosphere.
    11. Valck

      Admin Command List (/) and (//) ?

      Embedding doesn't seem to work: https://imgur.com/XFdzfcA
    12. Valck

      Read by Schine Inter-Server Warp Gate/Drive

      True, but CCP have a defined and unified server software that they created themselves for this very purpose from the ground up, running on centralized, managed server hardware connected by low-latency high-speed interconnects, as opposed to wildly dispersed machines connected over the internet...
    13. Valck

      Read by Schine Inter-Server Warp Gate/Drive

      A lot of games have toyed with the idea of inter-server portals, and none that I know of have managed to implement it so far. I doubt this is ever going to happen, even less so as "some sort of server plugin", as much as I would love to be proved wrong.
    14. Valck

      scanners and asteroids

      What one calls "exploit", another may call game mechanics enhancement. It would make patrolling asteroid belts a necessity and allow for proper games of hide-and-seek. Although I agree there should be a chance for the scanner to pick up signatures even between asteroids, inversely proportional...
    15. Valck

      Server Hosting

      What jorgekorke says [nice avatar btw ; )] In my experience processor cores matter more than memory. I'm running the server portion of StarMade on an ageing Core2Duo laptop with 4 GiB of RAM, 2 of which are set aside for the server process. For a small community of one to three concurrent...
    16. Valck

      Read by Council Unconstrained Steering

      I can only guess that something just went way over my head... aren't there [v] and [F2] already?
    17. Valck

      Move Turret Axis from Advanced Factory to Standard

      Probably because for every rule, there needs to be an exception. All coloured hulls require their respective paint, except there is no brown paint... Maybe I'm serving a cheap excuse on a silver platter, but it actually might have game testing reasons.
    18. Valck

      StarMade v0.19318 New Explosions, Tools, and Bug Fixes

      While asking, once, may be OK, I'd say it is much more helpful for everybody to check the bugtracker and submit an issue if it hasn't been reported yet. Chances are much better to get noticed there. If you have experienced this bug, which I haven't, and have information about its specifics, by...
    19. Valck

      StarMade v0.19318 New Explosions, Tools, and Bug Fixes

      I think it's fairly safe to assume Schine do indeed have their reasons and it's not just Schema being mean to us.
    20. Valck

      StarMade v0.19318 New Explosions, Tools, and Bug Fixes

      Kids, please calm down. It won't happen any sooner if you keep asking. I am certain Schine know about the issue, and even if they wouldn't, *these* kinds of posts are not very useful towards fixing it. It will be done when it's done.