Search results

    1. S

      Magnet Links

      i could be wrong but wouldnt that require that you actually install starmade, as opposed to unpacking it in a directory? you\'d have to make registry entries for it and all that stuff and idk if that\'s possible on a java game
    2. S

      Starmade Player model

      this is incredible, i really hope it gets implemented into the game. like seriously they look amazing lol
    3. S

      My take on a new AMC system

      I very clearly said the blocks connected to a weapons computer, but I also said that they would gain AoE damage as a tradeoff so that weapons batteries get slower as they get bigger, but they also become more destructive.
    4. S

      Space battles should be more epic

      if you\'re saying you dont want the weakpoints to be revealed or that you dont want the system altogether i guess it might work better if the weakpoints were only revealed when you got close to their ship? again you have to take turrets into account. making where they purposely aim away from...
    5. S

      Space battles should be more epic

      The issue with having one core that\'s hidden is one that I find obvious: Turrets and AI will either be completely useless or ridiculously overpowered, because you make it where they either target the core or they purposely aim away from it depending on range. So you\'d be able to place an...
    6. S

      Shipcore death shouldn't = player death

      what if they just get right back into the core...?
    7. S

      Ships of a certain size

      Join a faction and dock your ship at your home base before you log off. Ships docked at a homebase are indestructible. If you don\'t want to join a faction, start your own and drop a faction module on a planet or asteroid somewhere and make that your homebase. Then build a dock and dock with...
    8. S

      My take on a new AMC system

      we make a distinction between different sorts of AMC cannons? Let me elaborate on an idea. The more AMCs you have connected to a weapons computer, the slower the reload speed. Not the AMCs that are connected, just the amount of you have connected to a single computer. This slowdown wouldn\'t be...
    9. S

      cores

      block
    10. S

      Space battles should be more epic

      there\'s absolutely no legitimate purpose to have a carrier in real pvp. why bother wasting all the space to keep a bunch of useless fighters safe when everyone could just hop in a giant 1mil DPS AMC shotgun cube and disintigrate everything with lasers in 2 seconds?
    11. S

      Space battles should be more epic

      Okay Qweesdy, evidently you live in a world of pretentious manchildren where d1000s instantly vaporize enemy ships, selling hull to shops is the quickest way to make money, and real-world and in-game physics are so indistinguishable that discussions of the two blur together whenever convenient...
    12. S

      Space battles should be more epic

      Sadly, a lot of people are stupid and think a massive ship with a massive amount of thrust should be slower than a small ship with a small amount of thrust. Physics/reality doesn\'t work like that at all (and neither does StarMade), especially when there\'s no drag (e.g. in space). Absolutely...
    13. S

      Vii's Homeworld inspired, Dimensional Ship Scale:

      why is a big ship dumb just because its big ):
    14. S

      Planets should be of more use/Encourage making bases that aren't invincible

      That doesn\'t contradict me at all, I would LOOOOOOOOOVE bigger planets. But having them produce a tangible resource that doesnt require strip-mining them with planet eaters would be pretty great too.
    15. S

      Space battles should be more epic

      I think we\'re mostly trying for completely opposite things here. I want the economy fixed, so that players need to kill ships (without destroying too many blocks) and salvage to get good profit (to build bigger ships). You want to make players destroy their own potential profit and make their...
    16. S

      Planets should be of more use/Encourage making bases that aren't invincible

      What if planets had a random ore attributed to them and you could build mines that would generate ore every hour? That way it\'d make sense to try and occupy as many planets as possible and people would actually fight over planets.
    17. S

      Space battles should be more epic

      Multiple cores isn\'t going to happen - it\'d cause too many changes to far too much of the game\'s code, because core location is used for everything (ship rotation, docking, centre of mass, the origin of the ship\'s data, etc). They wouldn\'t be literal cores, just additional points that...
    18. S

      Space battles should be more epic

      on the individual bomber. Say one block of bombs would cause 50 damage in a 1 block radius with a 4 second cooldown, and it would cap out at say 15 blocks that did 200 damage in a 5 block radius with an 8 second cooldown It would be something that would only be really effective on a very...
    19. S

      Space battles should be more epic

      Fighters aren\'t meant to take out big ships, they\'re meant to stop bombers from taking out big ships. What if there was a new weapon that dropped a bomb, basically like a dumbfire missile who\'s direction is based entirely on the ship\'s momentum and that ignores shields. This way a small...
    20. S

      Space battles should be more epic

      Alright so without a doubt my biggest gripe with the game at the moment is how short and disappointing battles between huge ships are. I mean you've seen it in the movies and games where two capital ships slug it out in the background of some epic drama and it looks really awesome. If you try to...