Search results

    1. Player00010100

      solution for corrupted blueprints that don't spawn

      This isn\'t always the problem but it is a major one. Trafaigar I would agree with your statement because the same issue with flushing systems has come up in so many bugs so I\'d think that whatever schema used for system flushing should just be overhauled because it has been \"fixed\" too many...
    2. Player00010100

      Blueprint not working / Ship does not appear when trying to buy it

      I figured out the solution. the problem itself is one of the files is misnamed and the game can\'t figure out what blocks to use so it can\'t spawn it. BECAUSE OF A FILE NAME LOL. I made a topic on it. http://star-made.org/content/solution-corrupted-blueprints-dont-spawn
    3. Player00010100

      General Game Issues [Not Bugs]

      I have gotten EOF exceptions and the funny part is that this started AFTER the EOF update. I am going on updated servers and half of them still do this but their servers arn\'t down. I think the update needs an update
    4. Player00010100

      solution for corrupted blueprints that don't spawn

      It took little time to find out about how to fix this but that is because I study programming so a file in giberish is a red flag to me. As for this being simple, the reason itself is simple. I found 2 topics with solutions to this, one was annoying, long, and didn\'t solve the problem. the...
    5. Player00010100

      General Game Issues [Not Bugs]

      You have probably heard this before but screen size 800X600 is buggy for the UI because the bottom tabs of the interface (catologe, faction, and AI control) are behind the hotbar. this is problematic because some servers I\'ve seen have terrible lag and I can get enough fps to play if I have it...
    6. Player00010100

      solution for corrupted blueprints that don't spawn

      Schema your blueprint file saving is a bit buggy. anyone who has problems with your ship spawning from a blueprint here is what the problem is 99% of the time. go into your starmade file, (most likely in the downloads) go to the blueprints, pick a ship folder, click on the folder that says DATA...
    7. Player00010100

      NEW: NPC Trader and Pirate designs wanted

      I am unable to post a picture of it because it is too large but I will have it on the nass server for you. update: looks like that it will be a while because the EOF exception has NOT been fixed and is now plauging me so I can\'t get on the server. I know the server is not down though because...
    8. Player00010100

      NEW: NPC Trader and Pirate designs wanted

      What happens when you get a space mechanic, have him join some pirates, and give him a chunk of materials from a few raids? You get the Isanth Heavy Assaultship. This pirate is made to assault anything in its path and help \"fix\" problems. Length: 0 Width: 30 Height: 14 shield 25k (regen...
    9. Player00010100

      Blueprint corruption (and solution, but it still needs to be fixed)

      this bad ship spawning is from incorrect scripting that tells the blueprint how to save. it tells it to save as an XX file instead of a YY file (just variables). this problem has affected stuff like chunk loading and stuff and schema needs to rework and maybe even overhaul the scripts that...
    10. Player00010100

      A suggestion about AI, specifically Bobby

      I think that remote activation and deacivation are needed as well. it gets tiresome to get out of my 8k mass ship, float over to the turret, get to the turret and activate it if my friend got in it quick or if i entered it, so on so forth, then need to float all the way back over to my core. It...
    11. Player00010100

      anti matter cannon suggestions

      I\'d say for the thicker and longer beam have it need cannons side by side and have each beam do multiple hits in a row. I\'d be close to a beam but still have limits of course. also that reload thing is a i dont think that is a buff it needs. put some antimatter cannons together, by the time I...
    12. Player00010100

      Ramming spikes.

      well I would think this is a good Idea but the problem is that the collision in this game will either make you lag, crash your game, or... crash your game again. Adding another equasion to the algorithm will just make it worse. Maybe down the road when the game is more stable on collision and...
    13. Player00010100

      multiple people in one ship without turrets

      My friend and I love to play starmade but there is one problem. anything that has either auto aim (heat seeking missiles) or will shoot what I fire at even if by accident (bobby) has us killing eachother alot... until I get us my 22 mil credit ship but that is beside the point. I think a...
    14. Player00010100

      Landing Gear/ Repulser Fields.

      I think, due to the nature of the games docking style, that instead of landing \"gears\" they should be a form of stablizer that can alow the ship to hover, even over a large cliff, so long as you have the spare power, thrust, and enough hover blocks to stablize the ship. Also I would think that...
    15. Player00010100

      Latest build broke servers?

      The bug you got is where chunks of whatever exists in the server don\'t load. sometimes this just takes a quick restart and your good but also I have had times where the problem is either persistant or perminent in which the chunks have actualy despawned due to improper scripting of chunk...
    16. Player00010100

      Vanishing Ships

      Try going back to where you first got in. sometimes lag and problematic loading causes ships to go back to where they were. also If you can\'t move as well then you have gotten the invisibug which is just an annoying bug in the game where you need to restart the game to fix it.
    17. Player00010100

      Blueprint not working / Ship does not appear when trying to buy it

      This happened to me too. I lost about 3 Mil. I was going to spawn in my big 22.5 mil ship and turrets but I am afraid to lose all my money to this bug. I would assume the bug has something to do with the blueprint\'s ability to actualy spawn in the blocks as when I had the bug the noise and ship...