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    1. splatthecat

      Jump Drive Range

      Thanks everyone. It kinda makes sense but it is a shame it cannot be increased (like overdrive does for top speed.
    2. splatthecat

      Jump Drive Range

      I have been looking for an answer without success so I thought I would simply ask. I have built a survey ship to find asteroid clusters for my planned mining fleet to mine. It is only a small ship and could jump about 15-20km in a single jump. I don't recall the exact figure but it is around...
    3. splatthecat

      And the point of scanners is...

      Thanks! Hopefully future updates will expand on the system and with the fleet system make scanner probes possible. For example, with the mining fleet update, you could send a probe to a sector and get scan data back. You could then send your mining fleet to mine these areas.
    4. splatthecat

      StarMade v0.19624 Big Bugfixing Round & Fleet Mining

      I have been waiting for this update! I cannot wait to try them out later. Thanks, after everything that happened this week I am surprised you found time to get this done!
    5. splatthecat

      And the point of scanners is...

      Ok, I have just updated my exploration ship with a larger scanner array. A mix of crafted and shop bought parts I added the 350 or so antenna blocks it said it needed. With some excitement I did my first scan with the new array and clicked to see the results. I had no more information than the...
    6. splatthecat

      StarMade account system issues (Citizen's Registry)

      As frustrating it is for us players, I can imagine it is even more so for the developers. Instead of working on new features or bug fixes they are having to devote time to fixing the core system that holds the game together. I hope the issue is resolved quickly and procedures are put into place...
    7. splatthecat

      Planned Various Fleet Command Ideas

      Lots of great ideas that I'd like add to. I like the harvest sector and trade route ideas. I'm a big fan of the Star Squadron YouTube channels. Lenscap and others are developing a standard cargo system for their server and it would be fantastic to load up a cargo ship and send it on its' way...
    8. splatthecat

      Storage Keeps Auto Pulling

      Ok, so I will set up two cargo spaces, useful to know. Your factory setup sounds good. Mine usually use the stations main storage space for everything. I do have a few buffers though. Harvester docks, items pulled into warehouse. Ores, shards and minerals are then pulled into the refinery...
    9. splatthecat

      Storage Keeps Auto Pulling

      I will try later in game but I am thinking that using logic I can have a "fill" button and an "empty" button. The fill button will activate the workshop storage chest to pull the items I want from the warehouse and then automatically deactivate the auto-pull. The empty button will do the same...
    10. splatthecat

      Storage Keeps Auto Pulling

      I don't know if it is a bug or I am simply not understanding how the storage auto-pull works... Basically, I have a small workshop area on my station. A simple setup with a capsule refinery, micro assembler and one of each of the factories. I have a storage chest and some extra cargo space...
    11. splatthecat

      Some Blocks Not Rotating With Rest of Template

      Amazing! My next step was to consult the bug tracker but you beat me to it. Thanks for your help and I look forward to the eventual fix.
    12. splatthecat

      Some Blocks Not Rotating With Rest of Template

      I have just tried it and as suspected the Mirror Cubes option has no effect. It would appear that rotating the dock horizontally leaves the docking and permission blocks in the original orientation (ie. They don't rotate with the rest of the blocks). The logic blocks look a little odd too but I...
    13. splatthecat

      Some Blocks Not Rotating With Rest of Template

      Thanks, I will try it however, as you said, I did think about using symmetry and building the two opposite docks simultaneously. The only downside would be the logic connections which would have to be done dock by dock, but this was the bit I was trying to avoid by using a template.
    14. splatthecat

      Some Blocks Not Rotating With Rest of Template

      I am in the process of building a station and in my design I have four USDs on four sides of the central core. The first one pasted in fine from a template but I noticed that when I rotated it to paste it to the other side, the rail docker, rail basic and public permission blocks didn't rotate...
    15. splatthecat

      when Fleet controls arrive..

      I have no desires on galactic domination, simply autoload a cargo ship and then have it fly to a nearby shop where it will do a little trading. A way of sending a harvester to look for asteroids, mine them and RTB when full would be nice... Send an attack fleet to a pirate station and follow...
    16. splatthecat

      How Do I Limit Which Blueprints Pirates May Use?

      Reminds me of the Black Knight from Monty Python and the Holy Grail! LOL!
    17. splatthecat

      Discreet Shipyards Incorporated Releases

      I have been waiting to build this for ages. Started buying the components and found it has a docking module which appears to be no longer available! Is there any chance this model will be updated anytime soon.....please!!!!!
    18. splatthecat

      How Do I Limit Which Blueprints Pirates May Use?

      Thanks! I can confirm this works! I must have clicked on everything apart from that. Now the pesky pirates won't be attacking me with doors!
    19. splatthecat

      How Do I Limit Which Blueprints Pirates May Use?

      Flying around in my starter ship I stumbled upon a pirate station. As I am pretty much unarmed I backed away from their turrets. Then, two pirate ships spawned nearby. I was about to turn tail and run when I noticed that they had spawned as Universal Dockers! I reprogrammed my AM turret to...
    20. splatthecat

      Unable to Delete Worlds in World Manager

      I have had a couple of attempts with a single player game and have a few worlds that I no longer will use. I have tried to delete them and get the dialog asking if I want to back them up before deleting. It doesn't matter which option I choose, the unwanted worlds don't delete from the list...