Not yet sadly. But to make that you can\'t simply taje out someone main base easily in a blitz or all-out attack maybe also make that once a sector has a certain number of points produced from both inside and outside the sector, the bases there are protected or gets buffs(like stronger armor)...
I like this idea but first: planets must be strategicly useful. Maybe some kind of mining block requiring a lot of energy(100K per block?) that automaticly produces(not mines, so that it is an infinite source) ores(at a speed of maybe 1 level 1 every few seconds?) but only the ones found on the...
I would find that too simple..I actually like the recipe system and also the cubatoms, but it needs to get made simpler(less bad or really good recipes and being able to mass produce easier using cubatoms)
I am not sure if you are being sarcastic or serious...but whatever it is, I am sure evryone would wish all features that were ever teased to have been implemented with this
I assume the radiation part isn\'t included yet..and also, is the teleporting only decoration? Else, the forcie fields alone make this mod sound cool(and the first actual mod from what I know)
Starmade is more sci fi than space engineers. At starmade, everything gets powered by electricity and also we have protection against collisison(that would be shield or better hulls). Also, starmade already has limited strategy in it but once the new weapon system is released, then it will get...
I believe he said it in multiple interviews...speaking of which, he should do a Q and A with some youtuber/streamer again as most things he said in the last one are now implemented
This is not about finding shops but about memory settings
Also, the universe is randomly generated. Maybe in yours there are 4 shops, but in another there are no shops 4 sectors around it
From what you said, I don\'t think that the problem is the balancing. I can easily build a ship of this size with constant acceleration if not firing and have decent shields. Cloaking is very energy costly and therefore you will have difficulties using hull with it. Ask your friends to build a...
From what I saw, it looks like some crossover between Sins of a solar empire(real time space battle) and galactic civilzations(lots of customization). It is the only space game of its kind I know of that is coming out in near future
The one with the sword is a Jedu and deflects the guys bullets..so I get what you want to say, sword would win :p.
But now seriously, I absolutely agree with you
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.