Search results for query: how many block IDs

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    1. C

      ComCardinal's Community Fighter Contest - December 2023

      Review 2: CRS-Hanko by colonel lacu First Impressions: You had some good pictures of the ship on the dock post! I think it could have used a little bit more variety of pictures; maybe a (direct) front or rear shot, but not bad! Any sort of little extra lore blurbs or information on the dock...
    2. MossyStone48

      Magpie Salvager - Now with less deprecated blocks!

      The last refit had jump drive block included which cannot be bought or crafted in game any longer. I've replaced them with Larimar terrain blocks which make for a nice pale blue glow along with the Varat charged circuit. Smaller, cheaper, more efficient with the same quality of the original.
    3. K

      Changing the way the game is distributed

      (android app Google Translate) There are a lot of people who bypass most games simply because they don't want to pay, and there are a lot of people who are reluctant to focus their attention on the hard stuff. Why am I saying this? The game is currently available to download for free as a...
    4. balbrock

      Texture Enhanced Pack

      Complete texture pack to make the game clearer, less unpleasant for the eyes and more coherent. In addition it brings a small graphic. Download link : fichier de 128,19 Mo sur MEGA What the mod contains: -Retexture of the menus and interface to remove the blue, make it less aggressive for the...
    5. Dr. Whammy

      Rail Docker Logic Controls

      I did an experiment a while back with anti-dock logic that performed these functions. Basically you: - Create a basic clock (a NOT signal cross-connected to a DELAY) then turn on the clock. - Connect either clock-block and an ACTIVATION module to an AND. - Connect the AND to your rail or...
    6. DrTarDIS

      Rail Docker Logic Controls

      Current ways to "mostly" do what you're talking about. C -> V from rail to an activator block. Can be green docking rails. **Lets you know if the rail is in use. **Can connect multiple rails to a single block C whatever activator you connected from that length of rail. --> V onto a "not"...
    7. Dire Wolf

      Capital City MK01P

      Bottom view. The Capital city can be docked to planets to add an active city. You need to add a standard rail aligned with middle of a flat side, 40 blocks in, and 66 block in towards the center, with the rail facing to the right side. Vehicles that you wish to enter the self randomizing...
    8. Dire Wolf

      Venture Class Multi-Role Carrier MK01

      Ship Stats: Mass: 42K Top Speed: 540 m/s Unloaded Weight to Thrust Ratio 5.0 Reactor Size: 21,761 Shield HP: 3,102,000 Armor HP: 10,000,000 Cargo Space: 1,000,000 Features: - Auto-launch and recovery sys for 5 fighters - 4x WILO MK2 Long range Beam turrets - 2x Lock-on missiles system w/40% EM...
    9. meako490

      I finally wrote a review of Starmade, after 1000 hours.

      Panpiper, I couldn't have said it better myself, except I will add this: I now play Space Engineers :D
    10. lupoCani

      Factory Automation Enhancement - Extended factory assistant support to storages

      Factory assistants (basic and advanced) will now also listen to the pull settings of any storage blocks they're slaved to. That is, if a storage block trying to pull up to 413 advanced purple armor blocks is the controller of a factory assistant, that assistant will try to manufacture up to 413...
    11. M

      Importing your favorite ship hulls per request (1 a month)

      It's great to hear that you have been working on importing hulls into StarMade and have found a method to generate awesome hulls
    12. B

      Scythe Class Gunship v0.203.105

      Name: Scythe Class: Gunship Role: Bomber support, anti-capital ship, anti-attack craft/gunship, artillery support, skirmishing, Pursuit, Hit and Run Description: the first part of a Second-Generation Project Series of new Military Ships designed to diversify and compete with other new Vessel...
    13. MeRobo

      Robo's Stuff 'n' Things

      A surprise to be sure but a welcome one. I helped with turrets and details on Company, Gladius Mk.5, Exodus, so I'm putting this here, might have very small contributions I forgot on some of the other projects in that pack (me contributing 5 random slabs and a corner block became a bit of an...
    14. Crashmaster

      Scottish 1.0

      111 Entities 200k Mass 420m Length Level 500 Internal Array Stabilized Reactor 1.7 Thrust-to-mass 268m/s Max Speed 10M Shield Capacity 150k Shield Recharge 2x Twin 6.9kilomodule Main Beam Turrets 5x Single 1.4kilomodule Secondary Beam Turrets 2x Twin 3.5kilomodule Missile Launchers 6 Mech...
    15. DrTarDIS

      What's the best way to layer armor?

      the empty space is for blocking "acid" propagation. Any block touching an area lets "acid" damage go that way, so filling the void with caps would be Theorycraft™ bad in comparison. Though that again is dependent on if you let them fall to begin with.
    16. TheDerpGamerX

      DerpsDecor - Version 1.7.0 Release

      Changelog: Added /clear_projectors command for removing draw data. Bug Fixes: Fixed bug causing projections to still draw even when the projector block was swapped out.
    17. L

      What's the best way to layer armor?

      I contend that it depends on how you play. Armor is for you if you don't mind getting scars from fight. If you value every block, you probably won't engage in combat with anything that can knock your shields off, rendering armoring useless.
    18. docpenguindoc

      Display Bars

      Display Module Bars The most recent StarMade release introduces new functionality to the, previously decorative, Console blocks. They now (aside from continuing to look rad,) allow players to remotely interact with various blocks. Players exploring an unfamiliar ship would be unaware whether a...
    19. refirendum

      Definitely not a Crimson Comet 0.9

      Ship name: Crimson Flash just go fast Be sure to use the gravity block built in when exploring the interior.
    20. DeepspaceMechanic

      E10 solar dragster - Further small fixes

      - Moved turret backward by one block (base covered hull details beneath) - Rearranged 3D buttons around pilot seat (sometimes caused astronaut collisions)