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    1. HolyCookie

      Recognized An idea how to make it possible to build smaller fighters.

      Wow, what a lot of text :P to start off, I also had had a few problems when I made a fighter. ended up as world's shittiest fighter due to lack of space. remaining a shape while having it have good stats is a good goal for any builder. That was the positive part, the negative part is this: What...
    2. HolyCookie

      Recognized Players in build mode should be able to see each other

      shouldn't be much work to add that, although having holographic will probably not be a thing until later (because that will need a skin or something) Is that really a problem though? You'll still have to look for that light to see if it is occupied. It could be a thing, but I can't say it will...
    3. HolyCookie

      Read by Council Retain more new players - fix vanilla jumps

      so instead of sitting there, you'll be flying there? like the time would you need to charge a jump drive would be the travel time for the warp drive? I kinda like that idea, forces people to be interfered by others, makes inhibitors a lot more useful, and hey, traveling becomes more than the...
    4. HolyCookie

      Read by Council Retain more new players - fix vanilla jumps

      Warp drive? What difference would that be to jump drive? (as in I don't know what a warp drive is)
    5. HolyCookie

      Read by Council Retain more new players - fix vanilla jumps

      please, tell those ways, if they are travel related tho.
    6. HolyCookie

      Read by Council Retain more new players - fix vanilla jumps

      I don't see your problem in multiplayer servers, but I do see the problem in singleplayer, damn that was hell. It's like you play space engineers and want to go to a planet..... soooooo long. can you explain a bit more about the multiplayer server? or is that just a player being alone like in...
    7. HolyCookie

      Recognized Simple solution for a horrible problem

      Well, though this is a solution, I don't really support it. You see, I am a big fan of giving people that do more work a little bonus. Putting reactor blocks in a pattern, making generators. It's like advanced technology, people found a way to get more efficient power than others (this is a...
    8. HolyCookie

      Trekkertech Inc. Competition time!

      May the odds be ever in your favour :P I'm going for cool legs that have human-like movement, not as an animation, but as a mechanic.
    9. HolyCookie

      Large counters loose time/sync

      Is the logic circuit close to each other, say within a reach of 100 blocks? Logic on long distances is likely to have a small delay For the rest, even when you don't feel and see lag, it can be around and happen to the best of us. (I might need to warn you that when a sector is unloaded, the...
    10. HolyCookie

      Recognized Simple solution for a horrible problem

      because some people, like me, put power generation on the turrets so that if they get shot off, but survive mostly, they can still shoot at the enemy. That's why making them non-functional isn't the best idea. For everyone that feels like this is useless, I as pvper am very very aware of the...
    11. HolyCookie

      Recognized User Programmable AI, via a grid system

      don't know about it.... seems like it would be really annoying to change some of the fine AI things if they need to learn it every time you change something. thanks for the offer, but weird enough, ps1 emulators exist. and the game itself is available! :D
    12. HolyCookie

      Trekkertech Inc. Competition time!

      You just reminded me of my totally forgotten AT-AT project! Just what I needed! Also, I might get back to making a real walker instead of a crawler. walkers are more awesome :D I am very very curious what all the logic gates will be for, seems like there is a lot that still has to be worked on...
    13. HolyCookie

      Recognized User Programmable AI, via a grid system

      Statistics say that the average lifespan of an AI is one battle.
    14. HolyCookie

      Bug Tiny bug in the alerts

      So bob(random name) wrote a comment on my profile. then I replied to bob's comment that is on my profile. bob liked what I replied to him this is what my alert said: bob liked your comment on bob's profile post I am quite sure it should be: bob liked your comment on your profile post (or...
    15. HolyCookie

      Recognized Simple solution for a horrible problem

      woa woa woa hold on hold on! let's not call this a day just yet. We found a different solution to a problem and I found a disadvantage to this solution. Me and probably quite a few other people like the weak point aspect of having only 1 hardpoint. as suggested here: It would take this aspect...
    16. HolyCookie

      Recognized User Programmable AI, via a grid system

      Woa! I love this idea it fixes both the dumb AI and the problem that schema has to make a super smart AI. We can even make torpedo AI, mine AI geez I like this a lot. I would definitely like this, something new that I could dig into and use it to it's full potential, another advantage to have an...
    17. HolyCookie

      Planned spotlight block (using same lights as flashlight)

      isn't it already possible to try? with a bit of modding? I really have a gap of knowledge with computer related stuff.
    18. HolyCookie

      Planned Better Lighting.... Again?

      Your problem should be solved with the planned spotlights. But know what, what about awesome dimming lights? It would work like with a rail speed controller, activators linked up to it will change the light intensity. How does that sound? any suggestions and add-ons on it? Think of the cool...
    19. HolyCookie

      Read by Schine Rail rotator free axis

      I would really like the "joint" idea. To be more precise, I have had quite a few moments that I wanted to suggest it. Wanted to make an engine or actual gears! a clock working on gears... imagine... :D I have no idea if this will ever be possible either programming wise or processor wise (as...
    20. HolyCookie

      Planned spotlight block (using same lights as flashlight)

      For a basic entity only light effect, I think it would take only a bit more than a normal light. But if a spotlight has to light up a different entity, idk.