Hello everyone. Recently I went over the Heron and decided to try and update it with current stat numbers. This was a big deal sort of because this ship alone sets the bar for all other ships in the project. When I realized I was not accounting for level V skills in EVE for my StarMade ship...
This is a long overdue overhaul. The systems were upgraded in almost every respect. The entire ship is weaker in armor but it was a necessary sacrifice to get the systems require installed. The new stats are on the main page.
This will be the second time this ship was updated with a new set of systems for more accurate EVE comparison. I am too tired and lazy to go into details. The main DL page will have the updated stats posted.
In the most basic of terms, most systems on the ship received an upgrade. The aim is to release a balanced set of ships, with values directly converted from EVE. I forgot to take into account the effects that skills have on ships. This means a massive stat boost. More of the internal structure...
This helps players that do not have a core directly in the center of the ship. We want players to able to position it to their needs instead of directing them to place cores in certain locations. This would be resolved when multi-docking is allowed on shipyards.
Been a while since I posted so I will show you what I have been doing while I manage to make time for it.
First let me show you the Algos. I have been spending lots of time on this ship trying to finish the exterior shape. I am now working on laying out the interior and the core is in it's...
You cannot overheat cores by shooting only at them. You need to destroy 45% of the structure HP to disable the ship and 50% of the HP to overheat a ship.
The last time Schema fixed the major bugs a patch did not drop for months. Literally months. People thought the game was dead. They moved on and we had a fraction of the people around that originally discovered the game during the yogswarm. I guess I will try and explain how focusing solely on...
Personal support tools and weapons are for astronaut use. IIRC there are plans to introduce astronaut based crafting systems / crafting trees specifically for astronaut items but they will require flora and fauna to be in first.
If you doubt something like this would be implemented then you underestimate Schine :D
This along with many other options have been discussed. Astronaut features wont be showing up until there is a reason to include them so it will likely happen after fauna is in.
Schema already laid out a possible solution. Basically LOD. Only a certain number of lights would be active within a given range of you. Considering schema already has thought of this long before he plans on working on this update I wouldn't be surprised if he figures out a solution by then. Or...
It's more complicated then that. It could have been a technical issue, it could be a balancing issue. IIRC the only new weapon added during that update was the pulse. That's easy. It's an explosion at a fixed point on the barrel of the gun. Mine layers are simply different enough to warrant a...
Well then that is the fault of whoever announced it at the time. During which Schema was working alone and probably had other things to work on. Sure we could say literally nothing until right before something is released, but then you guys would probably find this very boring and loose a bit of...
This is a bit exaggerated. While it is certainly a problem to have things like planet mining slow down a server, it can be avoided if the server admins take steps to prevent it from happening. Is it entirely the admins responsibility? No. Schine does owe players optimization updates. But that...
It's really not even that. It's time and resources. Schine is just small. Although there are things being worked on that would have been put off for months had the new people not been brought in. :)
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