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      The Poll - Reactors, Stabilizers, Shields, SMD

      Just a much needed poll on what people think about the Power and Shield systems. I'm very curious (as are you) what people *really* feel.
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      Factions Redefined

      The suggestion in short; Every (non factioned and factioned) player gets to set an invulnerable "HOME" station somewhere in the universe. This station *cannot* claim the system. All weapon systems are deactivated when docked to HOME. Only that player can use doors, switches, logic etc. It...
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      A case study in factions- The solution to everything (ENDED)

      Introduction: Factions, as they currently function ingame, have a lot of problems - When you enter a new server, you just need to set up a new (one-man) faction, make a Homebase somewhere (mostly a place to dock), claim the system, start mining there. Nothing more is needed to survive. The ease...
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      Potions (Magic)

      Currently, the most ignored playstyle role is of the Astronaut. Potions is a way to provide the Astronaut (and in some cases even controlled ships) abilities otherwise restricting usage of the lone Astronaut. I'll give you a few examples of what I'm talking about: -Health Potion: On usage (one...
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      Schine engine VS Unity

      Is it better to redo the game using another game engine? It seems the power and weapons update is the last chance to do so.
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      Rails-Redefined and Reloaded

      A fleeting thought-Why should rails differentiate between entities as long as the rail tracks are continuous? What I mean is this: If a track of rails ends at a block, but the rail track is continued on another entity (docked with appropriate alignment), currently a raildocker+core will stop at...
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      Starmade-Events: PvP Engagements, Specials

      I was on Chat with a couple of other guys, and I was struck by an idea. As I discussed it with them, it became evident a more formal suggestion had to be put forward. I don't play much on multiplayer (Ever since Redshift died, and later on CraftAu too) but after talking to others and viewing...
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      Power Overhaul Solution [?]

      I agree the power system right now is....not complete. I would like to suggest a subtle but important change in the heat box concept- Apart putting down the power reactor blocks [whatever they might be...], players also have to put down what are called as heat(sink) blocks. These can be put in...