Search results

    1. Bladeriker

      Read by Council Warheads - One more setting

      This seems to be a repeat of another thread regarding a very similar premise. Given that warheads do next to pathetic damage (default settings), coupled with being docked to a faction HQ prevents this from ever becoming an issue in the first place. Logged out protection is not a bad idea, but...
    2. Bladeriker

      Recognized by Council {BALANCE} Disintergrators, Cloakers, Stations, and Ships - How these interact and the balance issues

      As it currently stands the Faction HQ and all docked entries are immune to damage from all sources {(maybe not stars but then why did you build it so close), sarcasm} A good PD that could target Warheads would help, but as it stands if my Faction HQ is the target of such an attack then nothing...
    3. Bladeriker

      Why Hunt pirates?

      ^^^ yeah hated this issue, where the ship was half turned, but the loot cloud was not directly behind it in a line based on the front of the ship. This is why I have a Pirate destroyer to hunter them and a salvager to get the loots when they die. in the course of a week of hunting Pirates I...
    4. Bladeriker

      Brainstorm This Warhead Launcher Weapon

      There seems to be some misunderstanding here. So hope I can straighten this out. Ignoring shields needs to change. I believe we all agree on this. Hence I felt it was touched on, but still necessary to note. I suggested Ammo Mags as a way to limit the number of warheads possible in a system...
    5. Bladeriker

      Brainstorm This Warhead Launcher Weapon

      :) True enough, but then 18 mil raw dmg would simply hit the shields, where the 1mil dmg would tear into the hull and the other systems due to ignoring shields, using far less energy to boot. Then again the 18 mil damage system is going to need an absolutely huge energy store to even fire...
    6. Bladeriker

      Brainstorm This Warhead Launcher Weapon

      The reason I see them as spammable is that a larger ship (Battleship, Carrier, or larger) would have the ability to overcome the Cargo issue by simply having massive cargo hold, given most blocks in the default build stack to (999,999.), having multiple cargo holds that could store max block...
    7. Bladeriker

      Brainstorm This Warhead Launcher Weapon

      I did read it, before and after the first few times I posted. The Issue still stands, that what is being suggested is a spammable system that will nearly ignore shields, is nearly identical to current missiles systems, and can carry a nearly infinite number of shots, based on cargo capacity...
    8. Bladeriker

      Brainstorm This Warhead Launcher Weapon

      So what you want is a Missile that ignores shields? I'm sure that could be added, but that is not a torpedo, not a warhead, and extremely over powered due to Spamming. As it stands there is not an in-game ammo system other than raw energy stores, and there is no way to target missiles at the...
    9. Bladeriker

      Brainstorm This Warhead Launcher Weapon

      There is also a question of (Starmade Meta) Are the current Missile systems based on nano-tech where the missiles are created for use during the reload time? Or are Missile systems some form of advanced Plasma with targeting options. If it is Nano-tech then it is entirely possible that...
    10. Bladeriker

      S.C.R.A.M. Devastator Bomber 2016-05-25

      The Scram Devastator Bomber, is designed to stand off and fire missiles at its target while staying out of range of most point defense, while taking out missiles sent to neutralize it. Armaments: 6 Heavy Rockets (M+E) 3.2km Range 2 Heavy Missiles (M+P) 3.2km Range 1 Cannon (C+C+E) 2km Range...
    11. Bladeriker

      Bladerikers_Fleet_Submission_4 - Bladerikers_Fleet_Submission_4 (.sment) file

      Just changed the file format
    12. Bladeriker

      BLaderikers_Fleet_Submission_3 - Bladerikers_Fleet_Submission_3 as a (.sment) File

      Figured out how to do this.
    13. Bladeriker

      Bladerikers_Fleet_Submission_1 - Bladerikers_Fleet_Submission_1.21 as a (.sment) file

      Saved as a .sment files this time
    14. Bladeriker

      Getting into my old worlds since patch.

      After I posted this I did go back and edit my server file, saved it and the new menu still reverted to it's old defaults. However, once I got my world working it did not seem to matter what the menu settings were I was able to get in. Now for them to fix the turret A.I. issue...
    15. Bladeriker

      Problem with Bobbie after newest hotfix

      I would try all of the above then if the turret is docked to the correct block type, and you tried using the ship options to activate A.I. and it still does not work report it as a Bug.
    16. Bladeriker

      Getting into my old worlds since patch.

      as it stands every time I want to go into a world I have to reset the new menus options, so that's a thing. oh well working the bugs out.
    17. Bladeriker

      Getting into my old worlds since patch.

      I think I found out why I was unable to get into my old worlds after the newest patch. I was looking over the new menu options and found that on any of my old worlds the sector size had been set to 1000 (it was 2000 default before if I recall). So after I set sector size to 2000 I was able to...
    18. Bladeriker

      How to make efficient salvage beams and lower lag

      Wait we can make mining turrets? A.I. controlled mining turrets? is this a thing?
    19. Bladeriker

      Official Fleets Build Contest

      My forth Fleet Submission is a set of fighters and bombers used to defend planets and sector operations from raiders and pirates. Bladerikers_Fleet_Submission_4
    20. Bladeriker

      Bladerikers_Fleet_Submission_4 2016-05-17

      This is a set of Planetary response fighters used to counter raiders and pirates.