Search results

    1. L

      Stabilizers as a passive?

      > remove the minumum distance requierment for the stabilizers. if shine also removed the size requirement from chambers and made it so undersized chambers were less efficient, we'd be back to the previous version and everyone would be so much happier XD
    2. L

      Make the shield bubble radius increase bigger per recharger

      no, the whole mechanic should be thrown out, dragged in a dark alley and shot.
    3. L

      Prerelease v0.200.250

      it basically went from a system that was configurable in a continuum to a system where everything is a toggle. the adding jump chambers does more or less the same as what adding jump blocks did, except now it has to be a fixed ratio on the reactor size, has to be multiple chambers all distinct...
    4. L

      unable to revert to stable

      I'm gonna drop a [citation needed] for that tho, doesn't work doesn't mean it shouldn't work
    5. L

      unable to revert to stable

      thanks, restoring the game config file did the trick!
    6. L

      unable to revert to stable

      I've reverted to the stable build after testing power 2.0, generated a new world for local play, but astronaut get spawned with the power 2.0 inventory, including 'test reactor module' and 'reactor stabilizer test' where's the list of starting blocks and how do I get back to the original stable...
    7. L

      Prerelease v0.200.250

      I tried, I really tried, to play, not even to enjoy it, but the chamber system is just extremely aggravating want to add a weapon? enlarge the reactor! oh now all your chamber are broken and you need to rework conduits all over your ship stabilization is not even the main issue there, you can...
    8. L

      Prerelease v0.200.250

      having an independent connection for each <reactor, chamber> (or <chamber, chamber>) pair is plain annoying If I wanted the complexity of space engineer, I'd just go and play space engineer. also, let people configure their ship while docked, since docked ship take part of parent reactor you...
    9. L

      Prerelease v0.200.250

      you can't have doom cubes if only one dimension is important f(ಠ‿↼)
    10. L

      Prerelease v0.200.250

      that's a bullshit excuse for the current state of affairs, the opposite actually: goes to show that the current set of rules need to get fixed here's a controversial alternative: finish starmade with ship as it were, fixes to bobby ai and fleets. then go work for starmade 2. make us pay twice...
    11. L

      Chambers using fixed % sucks

      everything? you can barely sustain a workable jump drive, and to do that your ship needs to be blind. meanwhile, a 1k ship can have perfect scanning against whatever amount of cloaking, because of % power usage of scan upgrades and relative size and energy each ship can funnel into the...
    12. L

      Chambers using fixed % sucks

      only if the choices are logical. arbitrary restrictions aren't choices, are restrictions.
    13. L

      Prerelease v0.200.250

      removing docked entity effects from going uphill in the dock chain would have been enough (almost, there's circular docking to be fixed too, but still) some formula tweak to shield and weapons to avoid gigantism and that'd be it. anyway. anyone knows how to level up trees that branch after...
    14. L

      Chambers using fixed % sucks

      ^ exactly. beside, energy management already did that and in a more intuitive manner moreover since the first reactor switch has zero cooldown, you can have a single block reactor providing full bonuses in a tree and switch it around as needed for maximum cheese
    15. L

      Chambers using fixed % sucks

      want to max out jump distance? that takes 40% reactor power production want to permacloack? 40% reactor power production want to strengthen armor? 10% reactor production want some trade-off between reactor size, ship vulnerability and number of boosts you can activate? no cant do sir. the...
    16. L

      Prerelease v0.200.250

      so, leveled up perma stealth uses flat 40% of reactor power, whatever power a reactor outputs? are all other chambers doing shit like that? also, now I need a chamber for every stealth effect? and their effect cost a fixed percentage of reactor power whatever power output the reactor has...
    17. L

      Prerelease v0.200.250

      yeah we waited months for a weird mess that adds nothing of value and doesn't solve the thing it was set out to solve what we needed: - non linear scaling of efficiency with component volume to avoid gigantism - proper damage to blocks forming subsystem instead of effect being applied at...
    18. L

      devs jumped the gun again?

      so uhm this was the third time the power system was imminent in the last months, any update on the dev build availability? hate coming back to the forums for nothing.
    19. L

      Starmade interest through the years

      The considerations so far are kinda ignoring the larger influx of similarily themed but larger scoped and more completed games:
    20. L

      Devblog 2017 - 09 - 21

      wrong. if you even bothered to read the description, there will be a small energy usage needed to keep weapons ready to fire, to limit precisely that.