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    1. L

      Devblog 2017 - 09 - 21

      crescent ship seems the way (which is still a doom stick, only expanding vertically)
    2. L

      Devblog 2017 - 09 - 21

      > So tired of hearing speculation on something that in COMPLETELY intangible. it's right there, in the video and the detailed description, it's not rocket science to connect the dots. it's gonna play exactly as described. it doesn't even require imagination, logic or deductions, everything was...
    3. L

      Devblog 2017 - 09 - 21

      > Shit's more tactical now, to put it simply. no, it's just yet another hp pool with degradation. hit location doesn't matter, like, at all. why even build chambers and shit then? just let us build whatever and allocate everything trough build points based on ship size, if you want to go for...
    4. L

      Devblog 2017 - 09 - 21

      but why even have conduits if they serve no purpose in game? it's just busywork. can't we just link chambers and reactors from a menu or something like the current block c>v connection system, that works beautifully
    5. L

      Devblog 2017 - 09 - 21

      > Although conduits are required to build a functional tree, losing them in battle will not result in losing the functionality of its connected chambers. wait, what?? so what's the point of them? just making construction annoying?
    6. L

      Dev Update August 20th 2017

      I kid, I kid
    7. L

      StarMade Ship Systems 2.0

      > We use the total Reactor block count to determine the optimal distance between every Reactor and Stabilizer group. so you have to move all stabilizer if you have to add/enlarge a reactor? wonderful system I say, will make building and optimizing ships truly a breeze
    8. L

      StarMade Ship Systems 2.0

      > However that does require you to make your chambers at least larger than the minimum size or else just increasing your reactor size a little could make all of your chambers invalid. boy do i hate being right all the time
    9. L

      StarMade Ship Systems 2.0

      oh and to top it all this game forgets destroyed block unless you save a blueprint and restore it at a shipyard, oh so much fun finding out that single conduit block that got destroyed! > It's not meant to be easy to design a very good PvP ship sure because once it takes a WEEK to build a good...
    10. L

      StarMade Ship Systems 2.0

      eh, until can't get into reasonable ship size this game has ZERO content but being a space miner. so going big is where the game begin and until you mine enough to get rich what's the gameplay? parking at asteroid and hold rmb? these system don't exist in a vacuum, building ship should enable to...
    11. L

      StarMade Ship Systems 2.0

      but here's the thing, you can just drop a bunch of cannon block and voilat a functioning cannon, no need to go into secondary effects unless you start optimizing. with rooms that are too small to work and the tech point flow whatever that is everything stops making sense and becomes totally...
    12. L

      StarMade Ship Systems 2.0

      wtf starmade was the last good game not requiring hours masturbating to get a ship into functional, but with this 2.0 system you'd have to check countless menu for component distances, component sizes, efficiency, point flow, relative sizing, connectivity, skills systems, specializations...
    13. L

      can't salvage ships

      I've some issue salvaging ships since last release. I've a faction attack fleet that I've fought around my sector but all the overheating ship won't ever get salvaged, not even focus firing all beams into a single block. it just does the grid narrowing effect but the block isn't removed neither...
    14. L

      Dev Blog : December 6th

      was kinda hoping for the player getting a chance of being what amount to the decision maker part of the faction AI, with the faction automation largely working the same between npc and player driven.
    15. L

      Dev Blog : December 6th

      can you blow to pieces all their threns asteroids to have them start importing that or missile modules?
    16. L

      So I was testing the new Dev Build...

      I know you're joking but that thing still has more color and details that the extreme vanilla stuff I build
    17. L

      NPC Faction Update Video

      is this new faction AI going to be multicore? the current universe update is filling one of my server cpu leaving all them others idle
    18. L

      Suggested Pirates are too easy.

      crap no just no. or at least make it a settings or a parameter enemy scaling according to player score alone sucks terribly, and contrary to single player games where it's at least bearable, imagine having someone jumping in with a huge ship while you were still grinding asteroids with your...
    19. L

      StarMade Active Development Timeline

      so, uhm, no addressing pve till a year or so? :(
    20. L

      proper repair using the HP system.

      sorry to burst your bubble but the premise is wrong: > because of the HP system, starmade remembers what the amount of blocks was before the attack they are only tracking the sum of total hp pre damage, no block are tracked, nor individually neither as a group. however, this has been already...