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    1. Crimson-Artist

      Daemon Turret - Effect Swap: Version 2.3

      A small update to the Daemon Sledgehammer Tech for the Atlas Cannons have been replaced with Armor-Piecing tech New Stats Role: Mid-Capital Turret, AOE damage Turret Generation: N/A Mass: 41.1 L/H/W: 15m/5m/9m Power Regen: 5,488.2 e/sec Thrust: 0 Shields: 1,139 Regen: 27 s/sec Arsenal: 2 Atlas...
    2. Crimson-Artist

      Arbiter-Autocannon Mark-II

      Arbiter Class Autocannon Stats/Pictures are of Version Mark-II Asterisks(*) indicate changes in latest version Completely Redesigned for rails Boosted the power of the Shredder Arrays Added Atlas Cannons Role: Autocannon, Single Axis Turret*,Supplementary firepower, Flak filler Generation...
    3. Crimson-Artist

      Drone-Pickaxe 2.1

      Pickaxe Class Drone If you'd like to know how I managed to animate this model (and add sound) check this post and this one for the audio. Stats/Pictures are of Version 2.1 Asterisks(*) indicate changes in latest version Redesign for power 2.0/weapons 3.0 Added additional Mining Arrays...
    4. Crimson-Artist

      Build Idea: Scatter Pack shuttles / Chaff

      I was talking about turning them on by pressing a button in astronaut mode. Right now its too much of a hassle to open the structure menu, locate the docking tab and press activate AI on all of them. would very much like a simple launch fighter button in the form of a logic switch or one that...
    5. Crimson-Artist

      Build Idea: Scatter Pack shuttles / Chaff

      wait are you talking about activating the AI with the push of a button? As far as i know AI is either on or off. it can't be turn on via logic especially from another entity which the devs said is not possible the idea is still a good one. I can envision an improvised mine layer with dozens of...
    6. Crimson-Artist

      what the pickles!

      turn the difficulty down for now. Then come back with a bigger ship and MURDERIZE them! Maniacal laugher while you do it is highly recommended
    7. Crimson-Artist

      Push Effect + Clock = Cruse Control!

      not entirely sure. only one way to find out
    8. Crimson-Artist

      Push Effect + Clock = Cruse Control!

      or pull effect. either ways works however the overall output of the push defensive effect is just stupidly poor. Unless you put an absurd Push block-to-Mass Ratio (like 4:1) you will get a very slow but steady speed. hopefully with schema working on FTL we might get a kind of autopilot in...
    9. Crimson-Artist

      Davneport Light Destroyer

      very good for your first upload. some advise. -a common trick in graphic design is to use no more than 3 colors in your designs. it helps make it more identifiable. -use the lighten mode as a way to check the what areas need more color. -avoid large flat surfaces, their boring to look at...
    10. Crimson-Artist

      What happens now that the station contest submissions are over?

      then does that mean that the winners can't have updated version of their stations added in future updates?
    11. Crimson-Artist

      What happens now that the station contest submissions are over?

      it does beg the question. If we upload a update to our entries will that violate any rules or would they just accept the version we initially submitted?
    12. Crimson-Artist

      Ship Beacon location.

      what will happen to the radar jammers? with the HP system will they still have a use in PVP?
    13. Crimson-Artist

      Armoured plexdoors and plexlights

      this is what @Calbiri said about the idea of a Plex door variant that functions like iron doors in mine craft (Blast Doors)
    14. Crimson-Artist

      Stay Inspired

      that was absolutely beautiful, my friend. whatever project that i start, I always believe that it will be better than the one that I had made last. Im not always sure what it might look like but a great ship never starts as an accident. It always starts with the belief that it will be great!
    15. Crimson-Artist

      Offer to help with editing text in the tutorial

      @Calbiri, @schema please consider this mans offer. The games text is unintentionally hilarious due to the amount of spelling and grammar errors
    16. Crimson-Artist

      Factories on ships

      the only thing I'm concerned with is it being abused. just make a lag-titan sized ship and use it as a shield while its parked
    17. Crimson-Artist

      More light colors

      that was quick. we got the new lights in the hot fix. @schema, @kupu, @Calbiri Awesome job!
    18. Crimson-Artist

      Factories on ships

      with FTL 200km wouldn't be as bad. i've always loved for there to be some kind of way to "drop anchor" for ships. Physics lock them like stations. so I could see a possible way to make factories on ships only useable when its anchored. as a down side to anchoring ships should have severely...
    19. Crimson-Artist

      More light colors

      looks like we're also getting florescent tube lights too. nice!
    20. Crimson-Artist

      More light colors

      check the twitter feed. looks like your getting your wish