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    1. Crimson-Artist

      Questions about System setups and logic

      try this. this should explain what i mean Its a bit old but the same principle still applies to the current state of the game
    2. Crimson-Artist

      Questions about System setups and logic

      Glad your having fun. For logic, its a bit complicated. But if you've ever experimented with Redstone in Minecraft then you should get a basic Idea of how it works. It doesn't work exactly like redstone but it runs on the same basic logic. A member of the dev team, Bench has a thread with some...
    3. Crimson-Artist

      Battletank-Chimera 1.0

      Chimera Class Battle Tank Role: Planetary Combat Vehicle, Infantry Support, Planetary Defense Generation: III Mass: [Base: 93 Turret: 44.5] L/H/W: Total= 18m/9m/13m Power Regen: [Base: 5,167.5 e/sec Turret: 2,175 e/sec] Thrust: [Base: 70 Turret: 0] Shields: [Base: 1,692 Turret: 1,642]...
    4. Crimson-Artist

      Battletank-Manticore Mark II

      Manticore Class Battle Tank If you'd like to know how I managed to animate this model (and add sound) check this post and this one for the audio. (Yellow Text) Indicates docked entity systems Stats/Pictures are of Version MK-II Asterisks(*) indicate changes in latest version Completely...
    5. Crimson-Artist

      Utilitycraft-Paean Mark II

      Paean Class Utilitycraft If you'd like to know how I managed to animate this model (and add sound) check this post and this one for the audio. (Yellow Text) Indicates docked entity systems Stats/Pictures are of Version Mark-II Asterisks(*) indicate changes in latest version *Completely...
    6. Crimson-Artist

      Flexcraft-Enforcer 1.0 (Redux)

      Enforcer Class Flexcraft If you'd like to know how I managed to animate this model (and add sound) check this post and this one for the audio. (Yellow Text) Indicates docked entity systems Stats/Pictures are of Version 1.0(Redux) Asterisks(*) indicate changes in latest version Completely...
    7. Crimson-Artist

      Telescopes Maybe??

      very possible. But it would require a bit of control changes. Currently up and down change to a ship. some other buttons would be better. maybe the Number pad?
    8. Crimson-Artist

      Crimson Corp Fleet Dynamics

      Greetings once again, Valued Customers Crimson-Artist here, Oh its so good to finally be back. Its felt like a lifetime since I last did one of these catalog updates. A lot seems to have happened in my absence. Rest assured, This time I'm here to stay and will pick up the pieces. Its been...
    9. Crimson-Artist

      Free Camera mode still not working?

      Seriously? Damn. well heres hoping it gets put back in
    10. Crimson-Artist

      Telescopes Maybe??

      Replacing all cameras wouldn't be a good idea. Would hate to have to press twice as many times just to get to the view that i want. however multiple zoom levels and some HUD details like a zoom level indicator would be awesome. although with the former i think it would be best to keep things...
    11. Crimson-Artist

      Free Camera mode still not working?

      Its been awhile but its been bugging the hell out of me that the Lshift+Rshift free camera mode hasn't worked for several months now. Now sure if this is a bug from recent versions or they just remapped it to another button. Would very much like to know
    12. Crimson-Artist

      Telescopes Maybe??

      We already have a sniper gun. the Cannon+Beam combo. It just sucks :( i think it would be better if we had a spyglass block. It would act like a camera that you can switch to but unlike other cameras it will act like 2 cameras. switch to it once for the normal view then press the right arrow...
    13. Crimson-Artist

      Re-imagining the Damage Pulse

      I actually like the Push pulse since they added a EMP effect. things hit with it have all their systems shut down for 3 secs. I actually would like to see this expanded. as far as I know they're stats can't be upgraded by adding blocks. 1 block has the same effects has 100. of course i could be...
    14. Crimson-Artist

      Thrust Mechanics Explained

      I had the idea of tying FTL with sensors to form a new game play element: Cartography. Basically Hyperspace would work the way light speed works in star wars. thats where sensors come in. They would be a new effect computer with the defensive effect being it generates a pulse around your ship...
    15. Crimson-Artist

      Re-imagining the Damage Pulse

      from my understanding when the Mine layer weapon is added the Cannon+ Mine layer combo will be a flak cannon which will theoretically do just this. the pulses from the beginning were always a odd weapon and seem to be made exclusively for Melee combat. they were beyond useless before effects...
    16. Crimson-Artist

      Thrust Mechanics Explained

      Ok im alittle confused about the all complaints about Hyperspace. Are you guys mad that we won't be able to use it while retreating? or is there just confusing on how it works?
    17. Crimson-Artist

      StarMade 0.163 Bugfixes, Shield beams, Tutorials

      so your saying we need to hook up the shield drain to a clock and fire both that and our Ion weapons for maximum shield damage?
    18. Crimson-Artist

      Thrust Mechanics Explained

      Sounds like our Titans will start acting more like Death Stars then we thought. one more thing, if we can steer in hyperspace wouldn't a autopilot system be in order? I don't exactly have the steadiest of hands and trying to get to a pseudo-planet sized ship to a specific location by effectively...
    19. Crimson-Artist

      Thrust Mechanics Explained

      Ok let me try to understand the FTL mechanic. they act like Jump Drives (see the way ships appear and leave) Gates Hyperspace Personally i think that the Jump drives and the Hyperspace methods should be switched. Smaller ships should zoom to a destination while a Capital ship should be...
    20. Crimson-Artist

      soooo... what now?

      What do you mean now? Now we can play the game :)