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    1. Crimson-Artist

      Crimson Corp Fleet Dynamics

      i don't know. perma cloak ships remind me of diagrams of humans without their skin, it just looks ugly to me. I've thought about but most of my ships are made for looks and functionality. until they make it possible for a perm cloak ship not have to be made of 98% power regen blocks then maybe...
    2. Crimson-Artist

      Damage Spread

      i always thought that certain weapon type should get this ability naturally. I mean Who uses the Cannon/Beam combo anyways, for that matter the Cannon/Pulse? The Cannon/Beam is called the Sniper cannon, Sure it has better range but range accounts for crap atm and the Cannon/pulse combo does...
    3. Crimson-Artist

      Crimson Corp Fleet Dynamics

      Just in the nick of time. :)
    4. Crimson-Artist

      Crimson Corp Fleet Dynamics

      Salutations, Valued Consumer The Crimson-Artist back again with some new and exciting Refits With Rift Shifter tech now available we have been busy reworking most of our ships Today we have a combination of new and improved Star ships and Turrets First off our old girl is back and looking...
    5. Crimson-Artist

      Droppod-Ember - Jump Enabled: Version 2.1

      A small update for the Ember Added a very Basic Warp Drive. Comes pre-charged and now allows the ember to be used as an escape pod Installed Shield Regenerators Recalibrated the Weapons to be more damaging New Stats Role: Deliver ground forces into harsh situations, Escape Pod* Football...
    6. Crimson-Artist

      Siren-Turret - Weapon Recalibrations: Version 1.1

      A small Update for the Siren Recalibrated certain weapons to better manage energy Installed better Reactor for increased energy regeneration Increased the Power of most arrays Installed a new Target-lock missile battery New stats Role: Heavy Damage Turret, Point Defense, Anti-Capital...
    7. Crimson-Artist

      Valkyrie Turret - Weapon Recalibrations: Version Mark III

      A Massive Update for the Valkyrie Increased the Overall size to make room for more systems Recalibrated certain weapons to better manage energy Upgraded the Armor-Piecing Tech and gave its properties to the Adonis Cannons Added A new Shredder Array that fires Ionized Rounds Refinished Hull New...
    8. Crimson-Artist

      Minotaur Turret - Weapon Recalibrations: Version Mark III

      A Massive Update for the Minotaur Increased the overall size of the Minotaur to allow for more systems Switched the out the Outage Rounds of the Shredder Array with Reverse-Gravity Ammo Added another Shredder Array for increased overall damage Installed Armor-Piecing Tech for the Target-Lock...
    9. Crimson-Artist

      Anubis Turret - Weapon Recalibration: Version 3.1

      A moderate Update for the Anubis Recalibrated most of the Weapons to better manage energy Increased the Size of the Reactor for greater energy capacity New Stats Role: Ultra Capital Turret, Stop ships mid flight Generation: N/A Mass: 833.4* L/H/W: 55m/ 13m/25m* Power: 905,088.6* Regen...
    10. Crimson-Artist

      Fury-Turret - Weapon Recalibration: Version 1.2

      A small update for the Fury Recalibrated the Weapon Systems to better manage energy New Stats Role: Missile pod, Anti-fighter Generation: N/A Mass: 15.7 L/H/W: 7m/5m/7m Power Regen: 2,312.3 e/sec* Thrust: 0 Shields: 476 Regen: 22 s/sec* Arsenal: 11 Target-Lock Missiles (Lock on Dam: 75-525)*...
    11. Crimson-Artist

      Cockatrice-Turret - Weapon Recalibration: Version 1.2

      A small Update for the Cockatrice Recalibrated the Weapon systems to better manage energy New Stats Role: Stop ships mid-flight, Support Turret Generation: N/A Mass: 8.3* L/H/W: 7m/ 3m/5m Power Regen: 759.5 e/sec* Thrust: 0 Shields: 424 Regen: 16 s/sec* Arsenal: 3 Petro-Beams (Dam: 19.4-Stop)*...
    12. Crimson-Artist

      Frigate-Pele - Jump Enabled: Version 3.1

      A Small but Significant Update to the Pele Replaced the Propeller Cruse Control as well as the Salvage Beams with Warp Drive Added A Boom Lance Bayonet. Safety Switch located near the Core Loaded the Hyper Spread Arrays with Reverse-Gravity Rounds to pull in targets for the Boom Lance Replaced...
    13. Crimson-Artist

      Super Harvester WorldReaper - Jump Enabled: Version 2.2

      A Small but significant Update to the Worldreaper Replaced the Propeller Cruse control with Warp Drive Connected Cannon Systems to the Salvage Arrays to double its performance Fixed the Logic with the Airlocks Added a Brand new defensive system. The Debris Vaporizer Minor Hull Alterations New...
    14. Crimson-Artist

      Fighter-Nusku - Shredder Array Upgrade: Version 2.1

      A minor Update for the Nusku Increased the Amount of Shredder Arrays Increased the Power of the Warp Drive slightly Added a Kinetic Pulse to the Boom Lance Added Indicator Lights to the Boom Lance to tell if the safety is on or off Safety On-Boom Lance is deactivated Safety Off- Boom Lance...
    15. Crimson-Artist

      hulk missiles op

      not any more a couple of updates ago they got a target lock ability. not sure how it compares to the Missile/beam combo but its makes the weapon all the more deadly but at the same time more useful
    16. Crimson-Artist

      Scanners

      This feature should really be folded into our helmets. Would make them more useful
    17. Crimson-Artist

      Dark Days Ahead if Things Aren't Set Straight

      Mushroom fleet is a vital part of the games PR just look what I do when they talk about new updates
    18. Crimson-Artist

      Dark Days Ahead if Things Aren't Set Straight

      but seriously We need less drama and more hype I'm always on. I love this game to death. If theres anything I can do to help translate my love for this game to everyone I volunteer
    19. Crimson-Artist

      What do you guys think about the blueprint system?

      I had a very similar idea. In mine the current system is preserved but a large "service" charge is added on to insta-spawn a ship from the trading guild. This would steer players toward the shipyard spawning method but still allow the quick convince of getting your ship instantly provided you...
    20. Crimson-Artist

      On the Subject of Planets

      Instance planet thread #23,236,237 but seriously. unless there was a way to do this that doesn't require a loading screen then i don't see why not. cuz if it does then schema will just kill the idea