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    1. Crimson-Artist

      Starmade Logic Tutorials

      So your saying that until we get a Pulse input (think pressure plates in Minecraft) block, what i want is extremely hard to pull off. Maybe Schema can get on making a trigger area and step on variant that does this. would solve a hellova lot of problems
    2. Crimson-Artist

      StarMade - That's Sandbox.

      the ability to not only explore a vast and wondrous universe from the perspective of a humble astronaut (seriously, nothing beats the feeling of walking on the surface of a planet and looking up to not only see a beautiful sky but your massive capital ship floating in orbit) but to design every...
    3. Crimson-Artist

      SkyCorp WarpGate

      fantastic idea for the destination display. Looking good so far
    4. Crimson-Artist

      Starmade Logic Tutorials

      wouldn't a T flip flop be a little redundant? I mean this isn't redstone, logic in star made is either in the "on" state or the "off" state. Besides what do you mean hollow field?
    5. Crimson-Artist

      Starmade Logic Tutorials

      yes but the problem is that it stays on until its triggered again. I need a circuit that turns off automatically as soon as something leaves the trigger area. Basically what i wana do is make a power supply station that activates power supply beams when a ship is within the trigger area and...
    6. Crimson-Artist

      Starmade Logic Tutorials

      Has anyone designed a proximity sensor? you know a circuit that sends a signal that activates something as long as something remains in the input trigger area but deactivates the signal as soon as that something has left the input trigger area
    7. Crimson-Artist

      Bomber-Mahina - Jump Enabled: Version 3.1

      A Small Update for the Mahina Installed Warp Drive Recalibrated Weapons for better energy Management Refinished Hull New Stats Role: Strike Craft Heavy, Anti-Capital, Patrol Heavy Generation: I (redesign) Mass: 77.1* L/H/W: 21m/7m/13m Power Regen: 6,013.5 e/sec* Thrust: 125.6* Shields: 1,692...
    8. Crimson-Artist

      Zipcraft-Augury Mark II

      Augury Class Zipcraft More Pictures here: http://imgur.com/a/Y61G9#0 Role: Jump Augmenter, SPV transport, Jump Charger Generation: IV Mass: 619.8 L/H/W: 50m/ 20m/41m Power: 325,630.8 Regen: 67,641.6 e/sec Thrust: 203.8 Shields: 7,245 Regen: 170 s/sec Extra: Warp Drive (1534/306 modules)...
    9. Crimson-Artist

      Scout-Icarus - Jump Enabled: Version 3.1

      A small Update for the Icarus Installed Warp Drive Recalibrated Weapons to better manage energy New Stats Role: Deep space scout, Recon Vessel, Light Strike Craft Generation: II (redesign) Mass: 51.9* L/H/W: 20m/ 6m/ 13m Power Regen: 5,210.6 e/sec Thrust: 97.2* Shields: 1,542 Regen: 33 s/sec*...
    10. Crimson-Artist

      Heavy Fighter-Perun - Jump Enabled: Version Mark III

      A Large Update for the Perun Installed Warp Drive Recalibrated Weapons to better manage energy Refinished Hull New Stats Role: Patrol Fighter, Frontline Vessel, Tank (but in SPACE!!!!!) Generation: II (Redesign) Mass: 98.8* L/H/W: 20m/7m/13m Power Regen: 11,982.6 e/sec* Thrust: 132.5* Shields...
    11. Crimson-Artist

      Fighter-Agni - Jump Enabled: Version Mark IV

      A Large Update for the Agni Installed Warp Drive Recalibrated Weapons to better Manage energy Refinished Hull New Stats Role: Main Line Fighter, Energy Interdictor, Strike Craft Main Generation: II (redesign) Mass: 61.3* L/H/W: 21m*/5m/13m Power Regen: 6,009.1 e/sec* Thrust: 104.4* Shields...
    12. Crimson-Artist

      Fighter-Vulcan - Jump Enabled: Version Mark IV

      A Large Update for the Vulcan Installed Warp Drive Recalibrated Weapons to better manage energy usage New Stats Role: Main line fighter, Anti-shield, Strike Craft Main Generation: I (Redesign) Mass: 64.9 L/H/W: 21m/7m/13m Power Regen: 5,301.7 e/sec Thrust: 99.6 Shields: 1,491* Regen: 33 s/sec...
    13. Crimson-Artist

      Fighter-Nusku - Jump Enabled: Version Mark II

      A Large Update for the Nusku Installed Warp Drive Installed Proper Auto-Trigger for the Boom Lance. Weapon should now automatically ready itself after every discharge Switched out the Anti-Gravity Rounds of the Shredder Arrays with Reverse-Gravity Rounds to better suit the Boom Lance New Stats...
    14. Crimson-Artist

      Freighter-Hephaestus - Jump Enabled: Version Mark II

      A Massive Update to the Hephaestus Installed New Warp Drive Refinished Hull Recalibrated Systems New Stats Role: Freighter, Small Scale Tugboat Generation: III Mass: 852.4* Power: 202,454 Regen: 58,182 e/sec* L/H/W: 58m/ 29m/29m Thrust: 858* Shields: 14,181 Regen: 1,072 s/sec Arsenal: 4...
    15. Crimson-Artist

      Blueprinttype Converter

      is there another way to add a core to a station? could SMedit do it?
    16. Crimson-Artist

      Blueprinttype Converter

      just tried to convert one of my space stations in to a ship. It worked...I guess, The ship core apparently was a power regen block. Could not get inside it the normal way but the Tab+F8 trick works fine. Just wana know, Will you be updating this to change the center of stations into cores or...
    17. Crimson-Artist

      StarMade 0.17 Warp Gates, Jump Drives, and a lot more

      just did some testing of blueprints saves and i just discovered that if you save a blueprint with the jump drive fully charged. when u load up that blueprint it starts with the jump drive fully charged! Meaning that we could get one free jump from a blueprint!
    18. Crimson-Artist

      StarMade 0.17 Warp Gates, Jump Drives, and a lot more

      @schema Are we still getting hyperspace? Ive heard nothing about it for awhile
    19. Crimson-Artist

      StarMade 0.17 Warp Gates, Jump Drives, and a lot more

      SLEEP THERE SHALL NOT BE FOR FTL HAS ARRIVED!!!!!!!!!!!!!!!!!!!
    20. Crimson-Artist

      Crimson Corp Fleet Dynamics

      thank you for the kind words. :) the reason most of my ships are small is cuz 1. I've always been a fighter pilot kind of guy, Big ships are cool but the universe seems so much bigger and awe inspiring in a small one man ship. 2. I can churn out small ships faster than i do the big ones...