just played
the crafting is finally balanced! i love it!
one small gripe is that the multi-slots have no name tags when you highlight a specific blocks. in the default texture pack the regular standard armor and the armor penta hot bar icons look exactly alike.
also i imagine you're working...
while we're on the subject can we at least get a "Array X has Y amount of modules" added to the Structure tab
i would really love an indication on how many blocks are in each of the Cannon arrays so i can balance them easier. Right now i just have to remember how much block i put down. Would be...
my line up is open to you. http://starmadedock.net/content/authors/crimson-artist.289117/
i make a ton of cool ships, here are some examples
My Inferno Frigate
http://starmadedock.net/content/frigate-inferno.338/updates
The Amaterasu Corvette...
hey @Omni
what do you think of adding first person perspectives on our actions? like us seeing our hands in astronaut mode? its becoming very hard to tell when I'm in build mode or in astronaut mode since at times theres absolutely no difference in terms of visual cues.
wouldn't it be cool...
oh ok
i actually build everything in single player. since mushroom fleet does a lot of universe resets and only admins have the ability to save blueprints i found that trying to build my station on the server was a little pointless so i decided to make on in single player and have the admins...
Its Back, with a vengeance!
Crimson-Artist, here and today marks the return of our signature frigate
The Inferno Mark-III
Among other great refits!
Lets get started
Inferno Class Frigate Version Mark III
A Massive Update for the Inferno
Added Warp Drive
Swapped out the Obsolete Lance...
A minor but significant update for the Pele
Made a New Video Trailer for the Pele
Added a 2 new Shredder arrays on the underside of the Pele. Increasing its overall firepower
Installed new aft Engines for increased sub-light speed
Completely redid the broadside airlocks. With one push of a...
tried some tests.
looks like my idea for multi floor elevators is a bust. at least from a game mechanic stand point. As far as i know there is no way to switch area trigger controller on and off with the flip of a switch.
gravity orienting circuits only seem to work when it through a direct...
awesome! this makes the idea of my abandoned station even more cool!
we still need a way to be able to buy and place station blueprints rather then just refurbish an old one
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