gravity on planets is based on the height of the surface. if u build a skyscraper on a planet the planets gravity well will extend to the hight of said tower.
there should be a activation module directly to the left of the core. just flip the switch and it will start the harvesting arrays. this auto harvesting system allows you to keep the arrays active while you just fly around. no more holding down the button. thx again for checking out my ships...
while your at it give um some claws and some attack animations. i wonder what kind of evolutionary path these creatures went down for them to shoot lasers from their mouths
A small but Vital Update for the Ember
Made a new trailer for the Ember
Swapped out the Push beams for Durga Cannons
Removed the Sub-warp Drive and installed A Propeller Cruse Control to allow for automatic launching once undocked
New Stats
Role: Deliver ground forces into harsh situations...
i actually did a trailer for one of my ships not too long ago that makes really good use of the sounds that r present in the games files
so they exist and schema knows it but its like @therimmer96 says. they will be implemented in time
that could take a while, unless schema's surprise for next update is shipyards. but that would require changing the way dry dock building works (building a ship on a dock is rather clunky atm). it all hinges on schema managing to create a way for two entities to better communicate, interact, or...
why? we're going to get limited item stacks sooner or later. meaning that a cluttered inventory is inevitable. it just we won't now have to hold a dozens stacks of the same 5 types of blocks.
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