from the tests that ive done as long as the damage pulse can destroy enough blocks to prevent collision then its all good. just wish the damage pulse was given the same kind of love the warhead was given.
i actually came up with a extremely simple solution for this problem. Plex door skewers. hook them up and the damage pulse to area triggers and then ram into a target. The skewers should hold the target in place long enough for the damage pulse to do its work
indeed. I was working on a Warp gate for a while but i keep getting side tracked. when we get shipyards then i can promise you that i'll be making more stations.
I figured that but complaining about it seems pointless as the only way Starmade is going to be anything more than "Just a Building Game" is for us to wait for Schema to finish these features.
Unless you got yourself a few thousand dollars to hire an army of ghost coders for Schema. We're just...
where we're at in terms of development is close to where minecraft was in its early days.
Block building in a sand box and not much else.
The devs have taken steps to get us to a proper survival mode but theres still a lot of base features to implement first. Personally I don't think the game...
Along time ago in a dev Q&A. Schema said something along these lines. however not much has been said on the matter. Maybe they'll bring it up again when the docking revamp gets implemented
keptick detailed a very similar idea in an older but just as awesome thread: http://starmadedock.net/threads/an-analysis-of-the-relationship-between-planets-faction-interactions-and-resource-acquisition.4613/
sry to be the bearer of bad news but when it comes to the area triggers we have the opposite problem now.
before they were invisible, now they're always visible. even with Tab+G
Agree 100%
I would add that the beam and pulse slaves add some innate effects. such as Beam slaves get a punch-through/piercing effect to go along with the range while Damage Pulse slaves gets a natural Explosive effect to make up for the long reload times.
of course adding the effect...
i believe that its a limitation of the engine. bench once said that this was put in cuz there were complications while testing. however he believed that eventually they could do it
they're working on it. don't worry
I managed to get the effects pages on the wiki at least looking good. but i admit that i do not know the various intricacies of effect formulas and such so if some one who really knows in-depth on how effects work could go over my edits and add their knowledge to the effects pages that would be...
Awesome sauce! he's back
as much as I would love being able to design my own small arms, Planet Explorers has opened my eyes to something. The potential to have Doom Cube Weapons. I mean doom cube ships are bad enough but if we don't balance this right this could be very bad. The only thing...
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