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    1. FunnyBunny14

      =+>-(Ignore this thread, it was a bad and incorrect idea)-<+=

      Depends how big it is. I dis say that there would be a curve, by which I meant that bigger = not better. And don't mock the cube ships! They exist for a reason, I'm convinced of that (other than the easy symmetry and the not waisting of mass). I only build cube ships. But you can also build nice...
    2. FunnyBunny14

      Starmade V0.158

      Since it appears that the bug eeporting site isn't allowing new bug reports, here's one: On the edge of a planet section with on the other side a tall object, look at that object and walk towards that tall object. Eventually you'll get this weird visibility glitch, in which that object seems to...
    3. FunnyBunny14

      Better shops, mining/salvaging and factories

      You shouldn't be able to buy everything from shops, nor should you be able to sell everything to them. Basically: make crafting/factorisation a necessity, because it is way to easy to just salvage a spacestation and completely empty the money resources of a couple of shops (default is 10 million...
    4. FunnyBunny14

      Starmade V0.158

      No, they seriously are not. On (almost) every planet is a city, seriously, that really is overpowered. And I'm going to add my previous post in this thread to the suggestions after typing this (long live copy/paste!).
    5. FunnyBunny14

      Improved home base

      We all know home bases are indestructible, so why should you waste resources on building weapons to keep intruders away? These are my ideas for the home base, and since I don't know how the faction points system is going to work, I'm only going to mention it in this paragraph. If some of these...
    6. FunnyBunny14

      =+>-(Ignore this thread, it was a bad and incorrect idea)-<+=

      Cloaks and jammers aren't realistic. Why? Let me explain: First you need to understand how a real life cloak would work. It would deflect light around an object. The key word here is around. This states that not the mass, but the surface area of the ship would matter. Same with jamming.. The...
    7. FunnyBunny14

      Adding ship-types

      Note to author of thread: change the 0 by the last 4 types, because right now you're basically saying that every ship falls in all five types.
    8. FunnyBunny14

      A Couple Miscellaneous Suggestions

      The settings menu is fine for now, but it really should be easier to have multiple universes. I use three: one for testing and ship building without pirate problems, one for testing my ships vs pirates and one to just play survival.
    9. FunnyBunny14

      Adv Build dimension and block limitations

      You're forgetting that your idea could easily be overcome by using symetry.
    10. FunnyBunny14

      Starmade V0.158

      On a note to the developers: You shouldn't be able to buy everything from shops, nor should you be able to sell everything to them. Basically: make crafting/factorisation a necessity, because it is way to easy to just salvage a spacestation and completely empty the money resources of a couple...
    11. FunnyBunny14

      Starmade V0.158

      Question about ion: what must you do to get 100% effectiveness for it as a defense? (1:1 with what block (/blocks? New update released two shield elements) Also, could anyone please respond to my post about the new ores (and why the old ones still generate in new worlds).
    12. FunnyBunny14

      No "Space Friction" When Accellerating

      Okay, so people want fast capital sjips with low acceleration. But the high speeds aren't very realistic. I mean, Some ships have more than 100.000 mass, and to move that through space, you would need a huge amount of thrust. So maybe the top speed could be bound by thrust per mass? Example...
    13. FunnyBunny14

      Starmade V0.158

      I did. One salvage cannon with one cannon as support, so 1:1,, in a 25x25x2 checker board, 625 salvage cannons with 625 cannons as support. That will take down a station in about 2 minutes, maybe even 1 minute. It doesn't use a lot of energy, and each salvage cannon is about as fast as 9 grouped...
    14. FunnyBunny14

      Starmade V0.158

      Have you even tried using a cannon as support? You can easily get a relatively fast firing weapon which does a lot of damage. Try the damage beam with 50% support of the cannon, or just a cannon with 100% support of the cannon. You are bound to be amazed. Note: You need quite a large weapon...
    15. FunnyBunny14

      Starmade V0.158

      So I read the changelog, and it seems that the old level ores shouldn't generate anymore. Why did I still manage to find some when I reset my world after this update?
    16. FunnyBunny14

      Automatic Salvage Storage

      Since most of the people who read this post obviously like salvaging, I have a pro tip: for less power and faster salvaging than a group of 9 salvage cannons for less blocks, use a 1 salvage cannon with 1 antimatter as support. It uses at least ten times less energy than that group of 9 and is...
    17. FunnyBunny14

      Make the Overdrive module increase projectile speed

      Sorry for this noob question, but does anyone know what the id is of the overdrive module?
    18. FunnyBunny14

      Cannot break pirate station faction block

      I fired a single missile which did a grand total of 50 000 damage per shot. That's right. Fifty thousand damage points. I even disabled the shields first with a single antimatter cannon which did 10 000 damage per shot. Neither the cannon or the missile could destroy the block, and I have to had...
    19. FunnyBunny14

      Automatic Salvage Storage

      Agreed. But also for when a player is using the ship. I built this giant salvaging ship that is capable of removing an entire side of a planet and removing an asteroid in just seconds, but I can't so that forever because the stupid storage isn't organised automaticakly. I mean, seriously, I on...
    20. FunnyBunny14

      Aliens or Humans

      I know. But this thread is about a request to have an option to disable the aliens when they are implemented in the near future.