We all know home bases are indestructible, so why should you waste resources on building weapons to keep intruders away? These are my ideas for the home base, and since I don't know how the faction points system is going to work, I'm only going to mention it in this paragraph. If some of these ideas are already going to be implemented alongside the faction points, fine, but if there are new ideas here, please comment, give feedback and hopefully some of these ideas will be used, in their original state or changed.
My ideas:
1. Home bases should have an impenetrable aura around the sectors in which it located, and also a maximum amount of sectors in which it may be, I think an area of 3x3x3 sectors is reasonable. This repulsive aura will only let neutral or friendly factions of the faction whose home base it is will be allowed to pass through, and when a faction is declared hostile, all members of that hostile declared faction will have a time limit to leave the home base area. Also, firing any weapon in the home base area will result in an immediate death and that weapon which they fired will do no damage, but if the person who fired the weapon is from the home base's faction, that person won't die but the weapon still won't do any damge.
2. Home base aren't allowed to have any weapons directly on them, they are not allowed to have turret docking modules or enhancers and are they allowed to have effect modules and shields. Trying to place one of those types of blocks would display a message saying "this block can't be placed here" and the block won't have been placed.
3. The soft cap for energy won't apply to the home base, instead it will have it's own, quite a lot higher soft cap. This so the home base can have a huge factory and be completely focussed on the economy.
4. The home base's faction will have the ability to exclude factions at will, friendly or neutral.
5. Factions will be able to capture each others home base in a specific 'event'. In this event faction wars will end completely and factions will be reduced to nothing more than their players. This event will be semi-forced. There will have to be a certain percentage of players of each faction online and able to take part in that event. The faction wishing to capture the base will be able to select the option to do so, and the faction on which the attack will be carried out will have a certain time limit to respond. If they don't respond within the time limit, the home base will be captured without a fight. During these events the home bases can't be damaged, instead it will be an all-out fleet war, and when the last person dies (plex undeathinators can't be used during the event, you will be in a spectator mode upon death instead) and all AIs of one faction are destroyed, the base will be captured. Please note that any base of the two factions can be captured, and I'm hoping that there will be an option to assist factions during that event too, or an event between multiple factions).
6. Home bases will be invulnerable for a certain amount of time once the first one is created (very first one or the first after the previous one was captures), meaning that they won't be able to be captured until that time has elapsed.
7. The home base of small factions, by which i mean factions consisting of 3 or less players (number isn't definite, may be a different amount), can't be captured by another faction unless the small faction has attacked them or helped one of their enemies during an event. Once the home base of that small faction has been captured, that faction's status will be reset and their home base can't be captures again, unless they attack another faction or help an enemy of a faction during an event, and then the whole process starts again.
8. The attacking faction can stop if there are only AIs left, and the event can also be stopped if all factions agree to stop.
9. If a home base is captured, it will be destroyed. If the home base is a space station all the blocks will just be destroyed, but if the home base is a planet, the planet will explode and all the blocks that formed the home base will be destroyed. The items in the plex storages will be added into an infinite inventory form which items can only be taken, and they must be taken within a time limit, otherwise the inventory will clear itself. Also random loot will be obtained.
This should speak for itself. Another version of this could be that there are allowed to be weapons and turrets on the home base and that in an event the faction module of the home base self will have to be destroyed. The larger soft cap for the home base would be lower than in the version above, though. Server owners will be able to chose between the two if both are implemented.
My ideas:
1. Home bases should have an impenetrable aura around the sectors in which it located, and also a maximum amount of sectors in which it may be, I think an area of 3x3x3 sectors is reasonable. This repulsive aura will only let neutral or friendly factions of the faction whose home base it is will be allowed to pass through, and when a faction is declared hostile, all members of that hostile declared faction will have a time limit to leave the home base area. Also, firing any weapon in the home base area will result in an immediate death and that weapon which they fired will do no damage, but if the person who fired the weapon is from the home base's faction, that person won't die but the weapon still won't do any damge.
2. Home base aren't allowed to have any weapons directly on them, they are not allowed to have turret docking modules or enhancers and are they allowed to have effect modules and shields. Trying to place one of those types of blocks would display a message saying "this block can't be placed here" and the block won't have been placed.
3. The soft cap for energy won't apply to the home base, instead it will have it's own, quite a lot higher soft cap. This so the home base can have a huge factory and be completely focussed on the economy.
4. The home base's faction will have the ability to exclude factions at will, friendly or neutral.
5. Factions will be able to capture each others home base in a specific 'event'. In this event faction wars will end completely and factions will be reduced to nothing more than their players. This event will be semi-forced. There will have to be a certain percentage of players of each faction online and able to take part in that event. The faction wishing to capture the base will be able to select the option to do so, and the faction on which the attack will be carried out will have a certain time limit to respond. If they don't respond within the time limit, the home base will be captured without a fight. During these events the home bases can't be damaged, instead it will be an all-out fleet war, and when the last person dies (plex undeathinators can't be used during the event, you will be in a spectator mode upon death instead) and all AIs of one faction are destroyed, the base will be captured. Please note that any base of the two factions can be captured, and I'm hoping that there will be an option to assist factions during that event too, or an event between multiple factions).
6. Home bases will be invulnerable for a certain amount of time once the first one is created (very first one or the first after the previous one was captures), meaning that they won't be able to be captured until that time has elapsed.
7. The home base of small factions, by which i mean factions consisting of 3 or less players (number isn't definite, may be a different amount), can't be captured by another faction unless the small faction has attacked them or helped one of their enemies during an event. Once the home base of that small faction has been captured, that faction's status will be reset and their home base can't be captures again, unless they attack another faction or help an enemy of a faction during an event, and then the whole process starts again.
8. The attacking faction can stop if there are only AIs left, and the event can also be stopped if all factions agree to stop.
9. If a home base is captured, it will be destroyed. If the home base is a space station all the blocks will just be destroyed, but if the home base is a planet, the planet will explode and all the blocks that formed the home base will be destroyed. The items in the plex storages will be added into an infinite inventory form which items can only be taken, and they must be taken within a time limit, otherwise the inventory will clear itself. Also random loot will be obtained.
This should speak for itself. Another version of this could be that there are allowed to be weapons and turrets on the home base and that in an event the faction module of the home base self will have to be destroyed. The larger soft cap for the home base would be lower than in the version above, though. Server owners will be able to chose between the two if both are implemented.